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Wild Magic table (Sorcerer): Difference between revisions

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!{{SmIconLink|Wild Magic Blur Icon.png|Wild Magic: Blur|Blur}}
!{{SAI|Wild Magic: Turn Magic|Turn Magic}}
|Blurs the body of every nearby creature, making them harder to hit.
|At the start of each turn, trigger a random magical effect.
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!{{SmIconLink|Wild Magic Enchant Weapons Icon.png|Wild Magic: Enchant Weapons|Enchant Weapons}}
!{{SAI|Wild Magic: Burning|Burning}}
|This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
|Each creature and item within {{Distance|m=6|ft=20}} starts burning and takes {{DamageText|1d6|Fire}} per turn.
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!{{SmIconLink|Wild Magic Explosive Healing Icon.png|Wild Magic: Explosive Healing|Explosive Healing}}
!{{SAI|Wild Magic: Teleport|Teleport}}
|This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher.
|Until the end of your next turn, you can use a bonus action to teleport up to {{Distance|m=9|ft=30}}
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!{{SmIconLink|Wild Magic Fog Icon.png|Wild Magic: Fog|Fog}}
!{{SAI|Wild Magic: Enchant Weapons|Enchant Weapons}}
|This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it.
|Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
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!{{SmIconLink|Wild Magic Summon Mephit Icon.png|Wild Magic: Summon Mephit|Summon Mephit}}
!{{SAI|Wild Magic: Sorcery Points|Sorcery Points}}
|Summon a hostile [[Mephit]]
|Until the end of your next turn, each spell you cast restores Sorcery Points equal to its [[Spell Slot]] level.
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!{{SmIconLink|Wild Magic Swap Icon.png|Wild Magic: Swap|Swap}}
!{{SAI|Wild Magic: Fog|Fog}}
|This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]].
|Create a cloud of fog around yourself. Creatures within are [[Heavily Obscured]] and {{Cond|Blinded}}.
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!{{SmIconLink|Wild Magic Teleport Icon.png|Wild Magic: Teleport|Teleport}}
!{{SAI|Wild Magic: Blur|Blur}}
|This ability allows them to teleport to a nearby location with a bonus action.
|Each creature within {{Distance|m=9|ft=30}} becomes {{Cond|Blurred}}.
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!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Turn Magic|Turn Magic}}
!{{SAI|Wild Magic: Explosive Healing|Explosive Healing}}
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
|When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
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!{{SmIconLink|Wild Magic Burning Icon.png|Wild Magic: Burning (Condition)|Burning}}
!{{SAI|Wild Magic: Summon Mephit|Summon Mephit}}
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.
|Summon a hostile mephit.
 
* This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
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!{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form|Dog Form}}
!{{SAI|Wild Magic: Swap|Swap}}
|Flickering, unreliable magic has polymorphed you into a dog.
|Swap positions with a target each time you cast a spell or [[Cantrip|cantrip]].
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!{{SmIconLink|Flight Condition Icon.webp|Flight (Condition)|Flight}}
![[Wild Magic: Action Surge|Action Surge]]
|Can fly to a target position for 2 turns.
|You gain an additional action this turn.
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!{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce|Enlarge/Reduce}}
![[Wild Magic: Flight|Flight]]
|Each creature within 9m is randomly Enlarged or Reduced.
|You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn.
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!{{SmIconLink|Entangle Icon.png|Wild Magic: Entangle|Entangle}}
![[Wild Magic: Shield|Shield]]
|Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
|{{Armour Class}} is increased by 5 and you are immune to the effects of {{SAI|Magic Missile}}
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!{{SmIconLink|Otiluke's Resilient Sphere Condition Icon.webp|Otiluke's Resilient Sphere (Condition)|Otiluke's Resilient Sphere}}
![[Wild Magic: Telekinesis|Telekinesis]]
|Enclosed in an arcane sphere.  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere.  Movement speed halved.
|Able to lift and throw objects and creatures with your mind until the end of your turn.
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!{{SmIconLink|Slow Icon.png|Wild Magic: Slow|Slow}}
![[Wild Magic: Resilient Sphere|Resilient Sphere]]
|You are [[Slowed (Condition)|Slowed]].
|Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. [[Movement Speed]] is halved.
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!{{SmIconLink|Wild Magic Sorcery Points Icon.png|Wild Magic: Sorcery Points|Sorcery Points}}
![[Wild Magic: Enlarge/Reduce|Enlarge/Reduce]]
|Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
|Each creature within {{Distance|m=9|ft=30}} is randomly {{Cond|Enlarged}} or {{Cond|Reduced}}.
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!{{SmIconLink|Telekinesis Icon.png|Wild Magic: Telekinesis|Telekinesis}}
![[Wild Magic: Polymorph|Polymorph]]
|You are able to use [[Telekinesis]] without expending a spell slot until end of turn.
|You are transformed into a beast.
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!{{SmIconLink|Create Water.png|Wild Magic: Water|Water}}
![[Wild Magic: Cambion|Cambion]]
|Spawn a water puddle around caster.
|Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
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!{{SmIconLink|Shield Spell Icon.png|Wild Magic: Shield|Shield}}
![[Wild Magic: Slow|Slow]]
|Increase your Armour Class by 5. You take no damage from Magic Missile.
|You are {{Cond|Slowed}}.
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!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Cambion|Cambion}}
![[Wild Magic: Spike Growth|Spike Growth]]
|Summon a [[Cambion]] from the fiery nexus of the Nine Hells. It is hostile to everyone.
|Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
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![[Wild Magic: Entangle|Entangle]]
|Create a vine surface around yourself, slowing down creatures, possibly {{SAI|Ensnared (Condition)|Entangling}} them.
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![[Wild Magic: Speak with Animals|Speak with Animals]]
|Gain the ability to comprehend and communicate with beasts.
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![[Wild Magic: Cats and Dogs|Cats and Dogs]]
|Each creature within {{Distance|m=9|ft=30}} is randomly transformed into either a cat or a dog.
|}<noinclude>{{SorcererNavbox}}</noinclude>
|}<noinclude>{{SorcererNavbox}}</noinclude>

Revision as of 10:41, 29 September 2023

35s have a chance to unleash one of the following effects after a level 1 or higher spell is cast:

Wild Magic Sorcerer Effects

The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}.

Wild Magic Effects
Effect Description
Turn Magic Turn Magic At the start of each turn, trigger a random magical effect.
Burning Burning Each creature and item within 6 m / 20 ft starts burning and takes 1d6Damage TypesFire per turn.
Teleport Teleport Until the end of your next turn, you can use a bonus action to teleport up to 9 m / 30 ft
Enchant Weapons Enchant Weapons Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Damage TypesForce.
Sorcery Points Sorcery Points Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level.
Fog Fog Create a cloud of fog around yourself. Creatures within are Heavily Obscured and Blinded Blinded.
Blur Blur Each creature within 9 m / 30 ft becomes Blurred Blurred.
Explosive Healing Explosive Healing When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.
Summon Mephit Summon Mephit Summon a hostile mephit.
Swap Swap Swap positions with a target each time you cast a spell or cantrip.
Action Surge You gain an additional action this turn.
Flight You can Fly Fly until the end of the turn.
Shield Armour Class Armour Class is increased by 5 and you are immune to the effects of Magic Missile Magic Missile
Telekinesis Able to lift and throw objects and creatures with your mind until the end of your turn.
Resilient Sphere Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved.
Enlarge/Reduce Each creature within 9 m / 30 ft is randomly Enlarged Enlarged or Reduced Reduced.
Polymorph You are transformed into a beast.
Cambion Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
Slow You are Slowed Slowed.
Spike Growth Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing for every 1.5 m / 5 ft it moves.
Entangle Create a vine surface around yourself, slowing down creatures, possibly Entangling Entangling them.
Speak with Animals Gain the ability to comprehend and communicate with beasts.
Cats and Dogs Each creature within 9 m / 30 ft is randomly transformed into either a cat or a dog.