Ad placeholder
Doom Hammer: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 41: | Line 41: | ||
<div style="padding-bottom: 1em"><div class="bg3wiki-tooltip-box"> | <div style="padding-bottom: 1em"><div class="bg3wiki-tooltip-box"> | ||
{{Condition|Bone Chilled|duration=2}} | {{Condition|Bone Chilled|duration=2}} | ||
</div> | </div></div> |
Revision as of 20:08, 21 September 2023
Doom Hammer is an uncommon Maul that afflicts targets with condition on each successful hit.
Bringer of that which it is.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
Special
The holder of this item gains:
- Edge of Terror: Each strike fills the target with a chilling dread that prevents it from regaining Hit Points. Undead creatures also get Disadvantage on Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- *This weapon can be bought from Grat the Trader in the Goblin Camp.
Conditions
Duration: 2 turns
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.