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Wild Magic table (Sorcerer): Difference between revisions
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! style="width: 750px;" | Description | ! style="width: 750px;" | Description | ||
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!{{SmIconLink|Wild Magic Blur Icon.png|Wild Magic: Blur}} | !{{SmIconLink|Wild Magic Blur Icon.png|Wild Magic: Blur|Blur}} | ||
|Blurs the body of every nearby creature, making them harder to hit. | |Blurs the body of every nearby creature, making them harder to hit. | ||
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!{{SmIconLink|Wild Magic Enchant Weapons Icon.png|Wild Magic: Enchant Weapons}} | !{{SmIconLink|Wild Magic Enchant Weapons Icon.png|Wild Magic: Enchant Weapons|Enchant Weapons}} | ||
|This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | |This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | ||
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!{{SmIconLink|Wild Magic Explosive Healing Icon.png|Wild Magic: Explosive Healing}} | !{{SmIconLink|Wild Magic Explosive Healing Icon.png|Wild Magic: Explosive Healing|Explosive Healing}} | ||
|This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. | |This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. | ||
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!{{SmIconLink|Wild Magic Fog Icon.png|Wild Magic: Fog}} | !{{SmIconLink|Wild Magic Fog Icon.png|Wild Magic: Fog|Fog}} | ||
|This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it. | |This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it. | ||
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!{{SmIconLink|Wild Magic Summon Mephit Icon.png|Wild Magic: Summon Mephit}} | !{{SmIconLink|Wild Magic Summon Mephit Icon.png|Wild Magic: Summon Mephit|Summon Mephit}} | ||
|Summon a hostile [[Mephit]] | |Summon a hostile [[Mephit]] | ||
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!{{SmIconLink|Wild Magic Swap Icon.png|Wild Magic: Swap}} | !{{SmIconLink|Wild Magic Swap Icon.png|Wild Magic: Swap|Swap}} | ||
|This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]]. | |This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]]. | ||
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!{{SmIconLink|Wild Magic Teleport Icon.png|Wild Magic: Teleport}} | !{{SmIconLink|Wild Magic Teleport Icon.png|Wild Magic: Teleport|Teleport}} | ||
|This ability allows them to teleport to a nearby location with a bonus action. | |This ability allows them to teleport to a nearby location with a bonus action. | ||
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!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Turn Magic}} | !{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Turn Magic|Turn Magic}} | ||
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). | |At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). | ||
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!{{SmIconLink|Wild Magic Burning Icon.png|Wild Magic: Burning (Condition)| | !{{SmIconLink|Wild Magic Burning Icon.png|Wild Magic: Burning (Condition)|Burning}} | ||
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns. | |Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns. | ||
* This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | * This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | ||
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!{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form}} | !{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form|Dog Form}} | ||
|Flickering, unreliable magic has polymorphed you into a dog. | |Flickering, unreliable magic has polymorphed you into a dog. | ||
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|Can fly to a target position for 2 turns. | |Can fly to a target position for 2 turns. | ||
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!{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce}} | !{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce|Enlarge/Reduce}} | ||
|Each creature within 9m is randomly Enlarged or Reduced. | |Each creature within 9m is randomly Enlarged or Reduced. | ||
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!{{SmIconLink|Entangle Icon.png|Wild Magic: Entangle}} | !{{SmIconLink|Entangle Icon.png|Wild Magic: Entangle|Entangle}} | ||
|Create a vine surface around yourself, slowing down creatures, possibly Entangling them. | |Create a vine surface around yourself, slowing down creatures, possibly Entangling them. | ||
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|Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. | |Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. | ||
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!{{SmIconLink|Slow Icon.png|Wild Magic: Slow}} | !{{SmIconLink|Slow Icon.png|Wild Magic: Slow|Slow}} | ||
|You are [[Slowed (Condition)|Slowed]]. | |You are [[Slowed (Condition)|Slowed]]. | ||
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!{{SmIconLink|Wild Magic Sorcery Points Icon.png|Wild Magic: Sorcery Points}} | !{{SmIconLink|Wild Magic Sorcery Points Icon.png|Wild Magic: Sorcery Points|Sorcery Points}} | ||
|Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | |Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | ||
|- | |- | ||
!{{SmIconLink|Telekinesis Icon.png|Wild Magic: Telekinesis}} | !{{SmIconLink|Telekinesis Icon.png|Wild Magic: Telekinesis|Telekinesis}} | ||
|You are able to use [[Telekinesis]] without expending a spell slot until end of turn. | |You are able to use [[Telekinesis]] without expending a spell slot until end of turn. | ||
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!{{SmIconLink|Create Water.png|Wild Magic: Water}} | !{{SmIconLink|Create Water.png|Wild Magic: Water|Water}} | ||
|Spawn a water puddle around caster. | |Spawn a water puddle around caster. | ||
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!{{SmIconLink|Shield Spell Icon.png|Wild Magic: Shield}} | !{{SmIconLink|Shield Spell Icon.png|Wild Magic: Shield|Shield}} | ||
|Increase your Armour Class by 5. You take no damage from Magic Missile. | |Increase your Armour Class by 5. You take no damage from Magic Missile. | ||
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!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Cambion}} | !{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Cambion|Cambion}} | ||
|Summon a [[Cambion]] from the fiery nexus of the Nine Hells. It is hostile to everyone. | |Summon a [[Cambion]] from the fiery nexus of the Nine Hells. It is hostile to everyone. | ||
|}<noinclude>{{SorcererNavbox}}</noinclude> | |}<noinclude>{{SorcererNavbox}}</noinclude> |
Revision as of 02:41, 22 September 2023
35s have a chance to unleash one of the following effects after a level 1 or higher spell is cast:
Wild Magic Sorcerer Effects
The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}
.
Effect | Description |
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Blurs the body of every nearby creature, making them harder to hit. | |
This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | |
This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. | |
This ability allows them to spontaneously create a fog around themselves that Blind every creature inside it. | |
Summon a hostile Mephit | |
This ability allows them to teleport to a creature's location when they cast a Cantrip or a 1st Level Spell. | |
This ability allows them to teleport to a nearby location with a bonus action. | |
At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). | |
Each creature and item within 6m / 20ft of the caster starts Burning and takes 1d6Fire damage per turn for 5 turns.
| |
Flickering, unreliable magic has polymorphed you into a dog. | |
Can fly to a target position for 2 turns. | |
Each creature within 9m is randomly Enlarged or Reduced. | |
Create a vine surface around yourself, slowing down creatures, possibly Entangling them. | |
Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. | |
You are Slowed. | |
Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level. | |
You are able to use Telekinesis without expending a spell slot until end of turn. | |
Spawn a water puddle around caster. | |
Increase your Armour Class by 5. You take no damage from Magic Missile. | |
Summon a Cambion from the fiery nexus of the Nine Hells. It is hostile to everyone. |