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Mezzka Goblin Devout in the Goblin Camp in Act One. He is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside his fellow novices. He can share details about the raid on Waukeen's Rest and how any prisoners from the inn were taken off to Moonrise Towers.
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{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]|speed=9m / 30ft}}'''Mezzka''' [[Goblin]] [[Goblin Devout|Devout]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the path leading to [[Rosymorn Monastery Trail]], the overland route to the [[Shadow-Cursed Lands]] and [[Act Two]], alongside his fellow novices. He can share details about the raid on [[Waukeen's Rest]] and how any prisoners from the inn were taken off to [[Moonrise Towers]].{{Q|... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh?|Wasp sharing his story about the latest raid.}} | {{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]|speed=9m / 30ft}}'''Mezzka''' [[Goblin]] [[Goblin Devout|Devout]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the path leading to [[Rosymorn Monastery Trail]], the overland route to the [[Shadow-Cursed Lands]] and [[Act Two]], alongside his fellow novices. He can share details about the raid on [[Waukeen's Rest]] and how any prisoners from the inn were taken off to [[Moonrise Towers]].{{Q|... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh?|Wasp sharing his story about the latest raid.}} | ||
== Conditions== | |||
{{ConditionPage | |||
| icon = Alcohol Condition Icon.webp | |||
| effects = | |||
Just drunk enough for everyone to notice. [[Strength]] increased by 2, {{Disadvantage}} on [[Charisma]] and [[Dexterity]] checks. | |||
|name=Slightly Drunk}} | |||
==Attacks and Abilities== | ==Attacks and Abilities== | ||
===Main Hand Attack - [[Crude Mace]]=== | ===Main Hand Attack - [[Crude Mace]]=== |
Revision as of 03:32, 20 September 2023
Devout Wasp | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 2 | |||||||
| |||||||
Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 14 | ||||||
AC | 14 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 15 | ||||||
“ | ... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh? |
„ |
— Wasp sharing his story about the latest raid. |
Conditions
Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage on Charisma and Dexterity checks.
Sources of Slightly Drunk
No results
Attacks and Abilities
Main Hand Attack - Crude Mace
Attack roll: +2 1d6 (1~6) Bludgeoning
Sacred Flame
Engulf a target in a flame-like radiance.
DC 12 Dexterity saving throw to avoid damage. 1d8 (1~8) Radiant
Range: 9 m / 60 ft
Bless
Casts the Bless spell
Range: 9 m / 30 ft
- Give the Bless condition to up to three targets.