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Mirg is a Goblin Sharp-Eye in the Goblin Camp in Act One. She is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside her fellow novices.
DrakeCross22 (talk | contribs) (NPC added.) |
DrakeCross22 (talk | contribs) (NPC added.) |
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{{CharacterInfo | {{CharacterInfo | ||
|name=Sharp-Eye | |name=Sharp-Eye Sluck | ||
|STR=10 | |STR=10 | ||
|level=2 | |level=2 | ||
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{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]] | {{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]] | ||
}}'''Mirg''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She | |title=Novice of the Absolute}}'''Mirg''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She is guarding the path leading to [[Rosymorn Monastery Trail]], the overland route to the [[Shadow-Cursed Lands]] and [[Act Two]], alongside her fellow novices.{{Q|Tribe?|Sluck questioning the player.}} | ||
==Conditions== | ==Conditions== |
Revision as of 03:19, 20 September 2023
Novice of the Absolute | |||||||
Sharp-Eye Sluck | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 2 | |||||||
| |||||||
Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 12 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 15 | ||||||
“ | Tribe? |
„ |
— Sluck questioning the player. |
Conditions
Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage on Charisma and Dexterity checks.
Sources of Slightly Drunk
No results
Attacks and Abilities
Ranged Attack - Goblin Bow
Attack roll: +4 1d6 (1~6) + 2 modifier Piercing
Range: 18 m / 60 ft
- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +4 1d6 + 2 (3~8) Piercing
DC 9 Strength saving throw to resist becoming Ensnared and take 1d6 (1~6) Piercing
at the start of each turn. Duration: 10 turns.
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.
Worg Companion
Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg