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The Mason's Guild is a [[List of Locations|location]] in [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. | {{Relative location | ||
|region = Shadow-Cursed Lands | |||
|location = {{PAGENAME}} | |||
|north = Grand Mausoleum | |||
|south = Reithwin Tollhouse | |||
|west = House of Healing | |||
|float = right | |||
}} | |||
The '''Mason's Guild''' is a [[List of Locations|location]] in [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. | |||
== | ==Overview== | ||
The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse. The Guild has a slightly obscured hatch in the far north room which leads to a basement. | |||
==Related | ===Mason's Guild Basement=== | ||
At {{coords|-129|23}} there is an Ornate Wooden Hatch that gives you access to [[Mason's Guild Basement]]. | |||
Inside the basement at {{coords|129|-692}} there is a Keyholed Herald ({{Ability check|Perception|10}}) that can be lockpicked (DC 18) to access an area with a fake trapped (DC 18) gilded chest which is empty. It can also be opened with the [[Tower-Shaped Key]] purchased from [[Mattis]] at the [[Last Light Inn]] | |||
Following the hallway you will find the Mason's Hall with some Shadow Enemies. | |||
On the table is the Mason's Log which will complete the quest [[Investigate the Selûnite Resistance]]. | |||
Behind the altar is a trapped ([[Perception]] DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains [[Helmet of Arcane Acuity]] | |||
At {{coords|120|-734}} there is a button ([[Perception]] DC 10) that opens a secret door to an area containing two heavy chests. | |||
===Creatures=== | |||
* [[Shadow]] | |||
===Related quests=== | |||
* [[Investigate the Selûnite Resistance]] | * [[Investigate the Selûnite Resistance]] | ||
== | |||
==Quests== | |||
{{SpoilerWarning|act=2}} | |||
This location is the final stop in the quest [[Investigate the Selûnite Resistance]]. This quest begins by looting a corpse in the {{coords|-35|-88|Ruined Battlefield}}, and following a series of notes which will lead the player to different locations. | |||
During the quest, the player will discover that rebels were collaborating with the Mason's Guild against [[Ketheric Thorm]]. Inside the guilds basement, the [[Mason's Log]] details how the the mason made a deal with a "man who was no man" to wipe out Ketheric's [[Dark Justiciar]]s in their stronghold. | |||
==Interactions== | |||
* Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures". | |||
==Loot== | |||
* {{MdRarityItem|Infernal Iron}} | |||
* {{MdRarityItem|Helmet of Arcane Acuity}} - behind an altar in the basement | |||
* {{MdRarityItem|Mason's Log}} - in the basement at {{coords|108|-748}} | |||
[[Category:Locations]][[Category:Act Three Locations]] |
Revision as of 09:07, 28 November 2023
Shadow-Cursed Lands | ||||
Grand Mausoleum | ||||
↑ | ||||
House of Healing | ← | Mason's Guild | ||
↓ | ||||
Reithwin Tollhouse |
The Mason's Guild is a location in Reithwin Town in the Shadow-Cursed Lands in Act Two.
Overview
The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse. The Guild has a slightly obscured hatch in the far north room which leads to a basement.
Mason's Guild Basement
At X: -129 Y: 23 there is an Ornate Wooden Hatch that gives you access to Mason's Guild Basement.
Inside the basement at X: 129 Y: -692 there is a Keyholed Herald ( DC 10 Perception check) that can be lockpicked (DC 18) to access an area with a fake trapped (DC 18) gilded chest which is empty. It can also be opened with the Tower-Shaped Key purchased from Mattis at the Last Light Inn
Following the hallway you will find the Mason's Hall with some Shadow Enemies.
On the table is the Mason's Log which will complete the quest Investigate the Selûnite Resistance.
Behind the altar is a trapped (Perception DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains Helmet of Arcane Acuity
At X: 120 Y: -734 there is a button (Perception DC 10) that opens a secret door to an area containing two heavy chests.
Creatures
Related quests
Quests
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
This location is the final stop in the quest Investigate the Selûnite Resistance. This quest begins by looting a corpse in the Ruined BattlefieldX: -35 Y: -88, and following a series of notes which will lead the player to different locations.
During the quest, the player will discover that rebels were collaborating with the Mason's Guild against Ketheric Thorm. Inside the guilds basement, the Mason's Log details how the the mason made a deal with a "man who was no man" to wipe out Ketheric's Dark Justiciars in their stronghold.
Interactions
- Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures".
Loot
- Infernal Iron
- Helmet of Arcane Acuity - behind an altar in the basement
- Mason's Log - in the basement at X: 108 Y: -748