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Trickery Domain: Difference between revisions
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=== Level 1 === | === Level 1 === | ||
==== {{IconLink|Blessing of the Trickster Icon.webp|Blessing of the Trickster}} ==== | |||
* Grant another creature [[Advantage]] on [[Stealth]] [[Ability Check|Checks]]. | |||
==== Domain Spells ==== | |||
** | *You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
** | ** {{IconLink|Charm Person Icon.webp|Charm Person}} | ||
** {{IconLink|Disguise Self Icon.webp|Disguise Self}} | |||
=== Level 2 === | === Level 2 === | ||
* '''Channel Divinity Action:''' [[ | ==== {{IconLink|Invoke Duplicity Icon.webp|Invoke Duplicity}} ==== | ||
* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' Summon an illusion to distract your enemies. You and your allies receive [[Advantage]] on [[Attack Rolls]] against a creature if both the attacker and the illusion are within {{Distance|m=3|ft=10}} of it. | |||
=== Level 3 === | === Level 3 === | ||
==== Domain Spells ==== | |||
** | *You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
** | ** {{IconLink|Mirror Image Icon.webp|Mirror Image}} | ||
** {{IconLink|Pass Without Trace Icon.webp|Pass Without Trace}} | |||
=== Level 5 === | === Level 5 === | ||
==== Domain Spells ==== | |||
** | *You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
** | ** {{IconLink|Bestow Curse Icon.webp|Bestow Curse}} | ||
** {{IconLink|Fear Icon.webp|Fear}} | |||
=== Level 7 === | === Level 7 === | ||
==== Domain Spells ==== | |||
** | *You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
** | ** {{IconLink|Dimension Door Icon.webp|Dimension Door}} | ||
** {{IconLink|Polymorph Icon.webp|Polymorph}} | |||
=== Level 8 === | === Level 8 === | ||
==== {{IconLink|Divine Strike Melee Icon.webp|Divine Strike|Divine Strike: Poison}} ==== | |||
* Deal {{DamageText|1d8|Poison}} in addition to your weapon's weapon damage. | |||
=== Level 9 === | === Level 9 === | ||
==== Domain Spells ==== | |||
** | *You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
** | ** {{IconLink|Dominate Person Icon.webp|Dominate Person}} | ||
** {{IconLink|Seeming Icon.webp|Seeming}} | |||
== External Links == | == External Links == |
Revision as of 07:48, 22 September 2023
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A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
Trickery Domain is one of the Subclasses of Cleric. These Clerics are more specialized in stealth and illusion magic.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
- Channel Divinity Action: Summon an illusion to distract your enemies. You and your allies receive Advantage on Attack Rolls against a creature if both the attacker and the illusion are within 3 m / 10 ft of it.
Level 3
Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 5
Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 7
Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 8
Level 9
Domain Spells
- You gain spells from your domain. They are Always Prepared.