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(Added save DC formula.)
m (moved manoeuver spelling alert to notes for editors, not the first sentence.)
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''Remember that BG3 does not use American English - it is spelled "Manoeuver".''
{{up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
 
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| image = Battle Master Icon.png
| image = Battle Master Icon.png
}}
}}
{{SubclassQuote|quote=Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.|image=Class_Fighter_Battle_Master_Badge_Icon.png}}
{{SubclassQuote|quote=Battle Masters are paragons of tactical superiority, combining combat manoeuvres <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> and experience in the field to dominate every fight.|image=Class_Fighter_Battle_Master_Badge_Icon.png}}
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
[[Category:Subclasses]]
[[Category:Subclasses]]
== Subclass Features ==
==Subclass Features==
{{SubclassNote|Fighter}}
{{SubclassNote|Fighter}}
=== Level 3 ===
===Level 3 === <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->


* [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].  
*[[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
* '''Maneuver save DC''' = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher.
*'''Manoeuver save DC''' = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher.


* '''Battle Manoeuvers''' (Choose 3): Manoeuvers are powerful attacks that use superiority dice:
*'''Battle Manoeuvers''' (Choose 3): Manoeuvers are powerful attacks that use superiority dice:
{| class=wikitable
{| class="wikitable"
! {{anchor|Manoeuvers}} Manoeuvers
!{{anchor|Manoeuvers}} Manoeuvers<!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->
! style="width: 450px;" | Description
! style="width: 450px;" |Description
! Grants
!Grants
|-
|-
| '''Commander's Strike''' || Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.||
|'''Commander's Strike'''||Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.||  
* [[File:Action_CommandersStrike.png|frameless|upright=0.12]] [[Commander's Strike]]
*[[File:Action_CommandersStrike.png|frameless|upright=0.12]] [[Commander's Strike]]
|-
|-
| '''Disarming Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. ||
|'''Disarming Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. ||
* [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12|link=Disarming Attack (Melee)]] [[Disarming Attack (Melee)]]
*[[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12|link=Disarming Attack (Melee)]] [[Disarming Attack (Melee)]]
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)]]
*[[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)]]
|-
|-
| '''Distracting Strike''' || [[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.||
|'''Distracting Strike'''||[[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.||
* [[File:Action DistractingStrike Melee.png|frameless|upright=0.12|link=Distracting Attack (Melee)]] [[Distracting Attack (Melee)]]
* [[File:Action DistractingStrike Melee.png|frameless|upright=0.12|link=Distracting Attack (Melee)]] [[Distracting Attack (Melee)]]
* [[File:Action DistractingStrike Ranged.png|frameless|upright=0.12|link=Distracting Attack (Ranged)]] [[Distracting Attack (Ranged)]]
*[[File:Action DistractingStrike Ranged.png|frameless|upright=0.12|link=Distracting Attack (Ranged)]] [[Distracting Attack (Ranged)]]
|-
|-
| '''Evasive Footwork''' || You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round. ||
|'''Evasive Footwork'''||You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.||
* [[File:Action Fighter EvasiveFootwork.png|frameless|upright=0.12|link=Evasive Footwork]] [[Evasive Footwork]]
*[[File:Action Fighter EvasiveFootwork.png|frameless|upright=0.12|link=Evasive Footwork]] [[Evasive Footwork]]
|-
|-
| '''Feinting Attack|| Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.||
|'''Feinting Attack'''||Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.||
* [[File:Action_FeintingAttack.png|frameless|upright=0.12|link=Feinting Attack]] [[Feinting Attack]]
*[[File:Action_FeintingAttack.png|frameless|upright=0.12|link=Feinting Attack]] [[Feinting Attack]]
|-
|-
| '''Goading Attack''' || Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature. ||
|'''Goading Attack'''||Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.||
* [[File:Action GoadingAttack Melee.png|frameless|upright=0.12|link=Goading Attack (Melee)]] [[Goading Attack (Melee)]]
*[[File:Action GoadingAttack Melee.png|frameless|upright=0.12|link=Goading Attack (Melee)]] [[Goading Attack (Melee)]]
* [[File:Action GoadingAttack Ranged.png|frameless|upright=0.12|link=Goading Attack (Ranged)]] [[Goading Attack (Ranged)]]
*[[File:Action GoadingAttack Ranged.png|frameless|upright=0.12|link=Goading Attack (Ranged)]] [[Goading Attack (Ranged)]]
|-
|-
| '''Manoeuvring Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.||
|'''Manoeuvring Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.||
* [[File:Action_ManoeuveringAttack_Melee.png|frameless|upright=0.12|link=Manoeuvring Attack (Melee)]] [[Manoeuvring Attack (Melee)]]
*[[File:Action_ManoeuveringAttack_Melee.png|frameless|upright=0.12|link=Manoeuvring Attack (Melee)]] [[Manoeuvring Attack (Melee)]]
* [[File:Action ManoeuveringAttack Ranged.png|frameless|upright=0.12|link=Manoeuvring Attack (Ranged)]] [[Manoeuvring Attack (Ranged)]]
*[[File:Action ManoeuveringAttack Ranged.png|frameless|upright=0.12|link=Manoeuvring Attack (Ranged)]] [[Manoeuvring Attack (Ranged)]]
|-
|-
| '''Menacing Attack'''|| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target. ||
|'''Menacing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target.||
* [[File:Menacing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Melee)]]
*[[File:Menacing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Melee)]]
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Ranged)]]
*[[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Ranged)]]
|-
|-
| '''Precision Attack'''|| Your can spend a [[#Level3|Superiority Die]] to add it to a result to an [[Attack Roll]]. ||
|'''Precision Attack'''||Your can spend a [[#Level3|Superiority Die]] to add it to a result to an [[Attack Roll]].||
* [[File:Action PrecisionAttack.png|frameless|upright=0.12|link=Precision Attack]] [[Precision Attack]]
*[[File:Action PrecisionAttack.png|frameless|upright=0.12|link=Precision Attack]] [[Precision Attack]]
|-
|-
| '''Pushing Attack'''|| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. ||
|'''Pushing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.||
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]]
*[[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]]
* [[File:Pushing Attack Ranged Icon.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
*[[File:Pushing Attack Ranged Icon.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
|-
|-
| '''Rally'''|| Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. ||
|'''Rally'''||Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.||  
* [[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]]
*[[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]]
|-
|-
| '''Riposte'''|| When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. ||
|'''Riposte'''||When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.||
* [[File:Riposte Icon 64px.png|frameless|upright=0.12]] [[Riposte]]
*[[File:Riposte Icon 64px.png|frameless|upright=0.12]] [[Riposte]]
|-
|-
|'''Sweeping Attack'''
|'''Sweeping Attack'''
|Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
|Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
|
|
* [[File:Action SweepingAttack.png|frameless|upright=0.12]] [[Sweeping Attack]]
*[[File:Action SweepingAttack.png|frameless|upright=0.12]] [[Sweeping Attack]]
|-
|-
| '''Trip Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. ||
|
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
'''Trip Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. ||
* [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
*[[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
*[[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
|}
|}


=== Level 7 ===
===Level 7 ===
* Choose 2 additional [[#Level 3|Manoeuvers]].
*Choose 2 additional [[#Level 3|Manoeuvers]].
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[#Level 3|Superiority Dice]]
*Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[#Level 3|Superiority Dice]]


=== Level 10 ===
===Level 10===
* Choose 2 additional [[#Level 3|Manoeuvers]].
*Choose 2 additional [[#Level 3|Manoeuvers]].
* Gain [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice'''. The size of your [[#Level 3|Superiority Die]] increases to 1d10.
*Gain [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice'''. The size of your [[#Level 3|Superiority Die]] increases to 1d10.


==Items that Improve Manoeuvers==
==Items that Improve Manoeuvers== <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->


* {{SmIconLink|Gloves of the Growling Underdog Icon.png|Gauntlets of the Warmaster}} (Act 3)
*{{SmIconLink|Gloves of the Growling Underdog Icon.png|Gauntlets of the Warmaster}} (Act 3)


{{User:MetalPlateMage/FighterNavbox}}
{{FighterNavbox}}

Revision as of 21:11, 18 September 2023

Template:Up to date
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Class Fighter Battle Master Badge Icon.png
Class Fighter Battle Master Badge Icon.png
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.

Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.

Subclass Features

This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

  • Superiority Die d8 Icon.png Superiority Dice: 4 Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
  • Manoeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher.
  • Battle Manoeuvers (Choose 3): Manoeuvers are powerful attacks that use superiority dice:
Manoeuvers Description Grants
Commander's Strike Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn.
Disarming Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding.
Distracting Strike Distract your target, giving your allies Advantage on their next Attack Roll against the target.
Evasive Footwork You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
Feinting Attack Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage.
Goading Attack Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature.
Manoeuvring Attack Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
Menacing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target.
Precision Attack Your can spend a Superiority Die to add it to a result to an Attack Roll.
Pushing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.
Rally Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
Riposte When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.
Sweeping Attack Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
Trip Attack||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone.

The target must be Large or smaller. ||

Level 7

Level 10

Items that Improve Manoeuvers