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Quake: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary ='''Quake''' is a [[ | | summary ='''Quake''' is a Bonus Action used by [[Grym]] that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected [[Prone]]. | ||
| description =Stomp the ground to cause a massive shockwave and knock nearby creatures | | description =Stomp the ground to cause a massive shockwave and knock nearby creatures {{Cond|Prone}}. | ||
|image=Generic | |image=Generic Damage.webp | ||
|cost=bonus | |||
= | |damage=amount: 3d4, type: Bludgeoning | ||
|condition=Prone | |||
|condition duration=2 | |||
|condition save=Strength | |||
|range m=12 | |||
|used by creatures=Grym | |||
}} |
Revision as of 00:20, 7 October 2023
Quake is a Bonus Action used by Grym that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected Prone.
Description
Stomp the ground to cause a massive shockwave and knock nearby creatures .
Properties
- Cost:
- Bonus action
- Damage:
- 3d4 (3~12) Bludgeoning
- Details:
- Range: 12 m / {{{range ft}}} ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Grym