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Champion: Difference between revisions
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| image = Class Fighter Champion Badge Icon.png | | image = Class Fighter Champion Badge Icon.png | ||
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{{ | {{SubclassQuote|quote=You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.|image=Class Fighter Champion Badge Icon.png}} | ||
'''{{PAGENAME}}''' is a [[Fighter#Level 3|subclass]] of {{Class|Fighter}} that focuses entirely on passive improvements. | '''{{PAGENAME}}''' is a [[Fighter#Level 3|subclass]] of {{Class|Fighter}} that focuses entirely on passive improvements. | ||
[[Category:Subclasses]] | [[Category:Subclasses]] |
Revision as of 06:12, 16 September 2023
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
Champion is a subclass of that focuses entirely on passive improvements.
Subclass Features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3
- Improved Critical Hit: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Level 7
- Remarkable Athlete: Jump: You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 10ft.
- Remarkable Athlete: Proficiency: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
Level 10
- Select 1 Fighting Style.