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Ensnaring Strike (Melee): Difference between revisions

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'''Ensnaring Strike (Melee)''' is a [[Spell#1st Level Spells|Level 1]] Conjuration Spell. This spell allows spellcasters to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
'''Ensnaring Strike (Melee)''' is a [[Spell#1st Level Spells|Level 1]] Conjuration Spell. This spell allows spellcasters to use melee attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.


[[File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox

Revision as of 16:26, 13 August 2022

Spell > List Of Spells > 1st Level Spells > Ensnaring Strike (Melee)


Ensnaring Strike (Melee) is a Level 1 Conjuration Spell. This spell allows spellcasters to use melee attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.

"Your attack summons thorny vines, dealing Weapon Damage + Dexterity Modifier Physical damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Physical damage at the start of each turn. An ally can use its help action to try and tear away the vines."

File:Actions Icon.png Action B.Action Icon.png Bonus Action File:Spell Slots Icons.png Level 1 Spell Slot

Damage Weapon Damage
Damage Types Physical Damage
Range Weapon Range
School Conjuration
Saving Throw Strength
Concentration Required
Condition Ensnared
Duration 10 turns
Class Ranger

Description

Your attack summons thorny vines, dealing Weapon Damage + Dexterity Modifier Physical damage and possibly Ensnaring your target.

Ensnared creatures cannot move and take 1d6 Physical damage at the start of each turn. An ally can use its help action to try and tear away the vines.

Properties

File:Actions Icon.png Action + B.Action Icon.png Bonus Action + File:Spell Slots Icons.png Level 1 Spell Slot

Available to level 2 Ranger.

  • Damage: Weapon Damage Physical
  • Range: Range Icon.png Weapon Range
  • Saving Throw: Saving Throw Icons.png Strength
  • Concentration: Concentration Icons.png Required

At Higher Levels

When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6 Physical damage for each spell slots level above 1st.