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Ensnaring Strike (Melee): Difference between revisions
(Created page with "Spell > List Of Spells > 1st Level Spells > Ensnaring Strike (Melee) ---- '''Ensnaring Strike (Melee)''' is a Level 1 Conjuration Spell. This spell allows spellcasters to ensnare enemies with thorny vines and deal Piercing damage to them each turn. File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; font-family:Georgi...") |
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---- | ---- | ||
| Damage = Weapon Damage | | Damage = Weapon Damage | ||
| Damage Types = [[Damage Types|<span style="color:#999999"> | | Damage Types = [[Damage Types|<span style="color:#999999">Physical Damage</span>]] | ||
| Range = Weapon Range | | Range = Weapon Range | ||
| School = Conjuration | | School = Conjuration | ||
| Saving Throw = [[Strength]] | |||
| Concentration = Required | | Concentration = Required | ||
| Condition = [[Condition#Ensnared|Ensnared]] | | Condition = [[Condition#Ensnared|Ensnared]] | ||
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== Description == | == Description == | ||
Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999"> | Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Physical damage</span></code> and possibly Ensnaring your target. | ||
Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines. | Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines. | ||
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''Available to level 2 [[Ranger]].'' | ''Available to level 2 [[Ranger]].'' | ||
* Damage: {{C|Weapon Damage}} | * Damage: {{C|Weapon Damage}} Physical | ||
** <code>Weapon Damage | ** <code>Weapon Damage [[Damage Types|<span style="color:#999999">Physical Damage</span>]]</code> | ||
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}} | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}} | ||
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}} | * Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}} | ||
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|- | |- | ||
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}} | | {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}} | ||
* Cannot move and takes <code><span style="color:#999999">1d6 | * Cannot move and takes <code><span style="color:#999999">1d6 Physical damage</span></code> per turn. | ||
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]]. | * [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]]. | ||
|} | |} | ||
== At Higher Levels == | == At Higher Levels == | ||
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 | When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Physical damage</span></code> for each spell slots level above 1st. |
Revision as of 16:56, 12 August 2022
Spell > List Of Spells > 1st Level Spells > Ensnaring Strike (Melee)
Ensnaring Strike (Melee) is a Level 1 Conjuration Spell. This spell allows spellcasters to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage + Dexterity Modifier Physical damage
and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6 Piercing damage
at the start of each turn. An ally can use its help action to try and tear away the vines.
Properties
File:Actions Icon.png Action + Bonus Action + File:Spell Slots Icons.png Level 1 Spell Slot
Available to level 2 Ranger.
- Damage:
Weapon Damage
PhysicalWeapon Damage Physical Damage
- Range:
Weapon Range
- Saving Throw:
Strength
- Concentration:
Required
File:Ensnared Condition Icon 3.png Ensnared |
Duration: 10 turns
|
At Higher Levels
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6 Physical damage
for each spell slots level above 1st.