Modding:Armor/Clothing Texture Maps: Difference between revisions
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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
|image=Modding_resources.webp | |image=Modding_resources.webp | ||
}} | }}{{NavModding}} | ||
== MSCLOTH == | == MSCLOTH == | ||
The MSKCLOTH file defines the material colours. | The MSKCLOTH file defines the material colours. |
Revision as of 10:44, 30 September 2023
MSCLOTH
The MSKCLOTH file defines the material colours.
Base Map - BM
Colour strength
Physical Map - PM
Glossiness
- Red Channel = Metallic (Darker = Matte)
- Green Channel = Roughness (Darker = Glossier)
- Blue Channel = Ambient Occlusion (Contains Lighting Data)