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Difficulty: Difference between revisions

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(Updated balanced description to be better, added a minor note in Explorer)
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* All characters (including enemies) proficiency bonuses are increased by 2.
* All characters (including enemies) proficiency bonuses are increased by 2.
* Some turn-limited combat gives you additional turns making the encounter easier.
* Some turn-limited combat gives you additional turns making the encounter easier.
** [[Iron Throne]] is an example of this where you'll be given 8 rounds to solve the problem rather than 6 rounds at the other difficulty settings.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
** This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable.
** This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable.
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** Some enemies may have more health. (Example: [[Grym]] has 50% more HP, 300 -> 450).
** Some enemies may have more health. (Example: [[Grym]] has 50% more HP, 300 -> 450).


* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behaviour, such as targeting spellcasters more often and attempting to finish off downed characters.
* Some enemies will gain special attacks that are not present in the other difficulties.  
* Some enemies will gain special attacks that are not present in the other difficulties.  
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.

Revision as of 08:17, 12 September 2023

Baldur's Gate 3 has three difficulty settings to choose from, in increasing difficulty order: Explorer, Balanced, Tactician.

Selecting A Difficulty

When you start a new game, you will be prompted to select a difficulty.

You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate.

Explorer

Explorer Difficulty.webp

Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:

  • All Enemies Maximum Health decreased by 33% (rounded nearest - 1).
    • In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP.
  • Party characters receive a 100% bonus to hit points.
  • Items purchased from a merchant are at a 20% discount.
  • All characters (including enemies) proficiency bonuses are increased by 2.
  • Some turn-limited combat gives you additional turns making the encounter easier.
    • Iron Throne is an example of this where you'll be given 8 rounds to solve the problem rather than 6 rounds at the other difficulty settings.
  • Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
    • This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable.

Balanced

Balanced Difficulty.webp
This middle ground of the other two difficulties, see the other difficulties to see the differences.

Tactician

Tactician Difficulty.webp

Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:

  • All Enemies Maximum Health increased by 33% (rounded nearest + 1).
    • Some enemies may have more health. (Example: Grym has 50% more HP, 300 -> 450).
  • More aggressive enemy NPC behaviour, such as targeting spellcasters more often and attempting to finish off downed characters.
  • Some enemies will gain special attacks that are not present in the other difficulties.
  • All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
    • These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
  • Taking a Long Rest requires 80 Camp Supplies instead of the normal 40 on the other difficulties.
    • Insufficient camp rules remain the same (restore half HP and half your spell slots).
  • At stores, items cost more to purchase and sell for less.

Example of Difficulty Changes

One named 4th level enemy in Act 1's statistics change the following across the three difficulties:

  • Explorer Difficulty: 46hp, +4 Proficiency Bonus
  • Balanced Difficulty: 67hp, +2 Proficiency Bonus
  • Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.