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Wild Magic table (Sorcerer): Difference between revisions
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! style="width: 750px;" | Description | ! style="width: 750px;" | Description | ||
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! | !{{SmallIcon|Wild Magic Blur Icon.png}} [[Wild Magic: Blur]] | ||
|Blurs the body of every nearby creature, making them harder to hit. | |Blurs the body of every nearby creature, making them harder to hit. | ||
|- | |- | ||
! | !{{SmallIcon|Wild Magic Enchant Weapons Icon.png}} [[Wild Magic: Enchant Weapons]] | ||
|This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | |This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | ||
|- | |- | ||
! | !{{SmallIcon|Wild Magic Explosive Healing Icon.png}} [[Wild Magic: Explosive Healing]] | ||
|This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. | |This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. | ||
|- | |- | ||
! | !{{SmallIcon|Wild Magic Fog Icon.png}} [[Wild Magic: Fog]] | ||
|This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it. | |This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it. | ||
|- | |- | ||
! | !{{SmallIcon|Wild Magic Summon Mephit Icon.png}} [[Wild Magic: Summon Mephit]] | ||
|This ability allows them to summon Mephits that attack every creature in the area. | |This ability allows them to summon Mephits that attack every creature in the area. | ||
|- | |- | ||
! | !{{SmallIcon|Wild Magic Swap Icon.png}} [[Wild Magic: Swap]] | ||
|This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]]. | |This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]]. | ||
|- | |- | ||
! | !{{SmallIcon|Wild Magic Teleport Icon.png}} [[Wild Magic: Teleport]] | ||
|This ability allows them to teleport to a nearby location with a bonus action. | |This ability allows them to teleport to a nearby location with a bonus action. | ||
|- | |- | ||
!Wild Magic: Turn Magic | !{{SmallIcon|Wild Magic Turn Magic Icon.png}} [[Wild Magic: Turn Magic]] | ||
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). | |At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). | ||
|- | |- | ||
!Wild Magic: Burning | !{{SmallIcon|Wild Magic Burning Icon.png}} [[Wild Magic: Burning]] | ||
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns. | |Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns. | ||
* This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | * This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | ||
|- | |- | ||
!Wild Magic: Cats and Dogs | !{{SmallIcon|Wild Magic Cats and Dogs Icon.png}} [[Wild Magic: Cats and Dogs]] | ||
|Each creature within 9m is randomly transformed into either a cat or a dog. | |Each creature within 9m is randomly transformed into either a cat or a dog. | ||
|- | |- | ||
!Wild Magic: Enlarge/Reduce | !{{SmallIcon|Wild Magic Enlarge Reduce Icon.png}} [[Wild Magic: Enlarge/Reduce]] | ||
|Each creature within 9m is randomly Enlarged or Reduced. | |Each creature within 9m is randomly Enlarged or Reduced. | ||
|- | |- | ||
!Wild Magic: Entangle | !{{SmallIcon|Wild Magic Entangle Icon.png}} [[Wild Magic: Entangle]] | ||
|Create a vine surface around yourself, slowing down creatures, possibly Entangling them. | |Create a vine surface around yourself, slowing down creatures, possibly Entangling them. | ||
|- | |- | ||
!Wild Magic: Resilient Sphere | !{{SmallIcon|Wild Magic Resilient Sphere Icon.png}} [[Wild Magic: Resilient Sphere]] | ||
|Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. | |Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. | ||
|- | |- | ||
!Wild Magic: Slow | !{{SmallIcon|Wild Magic Slow Icon.png}} [[Wild Magic: Slow]] | ||
|You are [[Slowed (Condition)|Slowed]]. | |You are [[Slowed (Condition)|Slowed]]. | ||
|- | |- | ||
!Wild Magic: Sorcery Points | !{{SmallIcon|Wild Magic Sorcery Points Icon.png}} [[Wild Magic: Sorcery Points]] | ||
|Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | |Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | ||
|- | |- | ||
!Wild Magic: Telekinesis | !{{SmallIcon|Wild Magic Telekinesis Icon.png}} [[Wild Magic: Telekinesis]] | ||
|Able to lift and throw objects and creatures with your mind until the end of your turn. | |Able to lift and throw objects and creatures with your mind until the end of your turn. | ||
|- | |- | ||
!Wild Magic: Water | !{{SmallIcon|Wild Magic Water Icon.png}} [[Wild Magic: Water]] | ||
|Spawn a water puddle around caster. | |Spawn a water puddle around caster. | ||
|- | |- | ||
!Wild Magic: Shield | !{{SmallIcon|Wild Magic Shield Icon.png}} [[Wild Magic: Shield]] | ||
|Increase your Armour Class by 5. You take no damage from Magic Missile. | |Increase your Armour Class by 5. You take no damage from Magic Missile. | ||
|}<noinclude>{{SorcererNavbox}}</noinclude> | |}<noinclude>{{SorcererNavbox}}</noinclude> |
Revision as of 22:03, 20 September 2023
35s have a chance to unleash one of the following effects after a level 1 or higher spell is cast:
Wild Magic Sorcerer Effects
The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}
.
Effect | Description |
---|---|
File:Wild Magic Blur Icon.png Wild Magic: Blur | Blurs the body of every nearby creature, making them harder to hit. |
File:Wild Magic Enchant Weapons Icon.png Wild Magic: Enchant Weapons | This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. |
File:Wild Magic Explosive Healing Icon.png Wild Magic: Explosive Healing | This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher. |
File:Wild Magic Fog Icon.png Wild Magic: Fog | This ability allows them to spontaneously create a fog around themselves that Blind every creature inside it. |
File:Wild Magic Summon Mephit Icon.png Wild Magic: Summon Mephit | This ability allows them to summon Mephits that attack every creature in the area. |
File:Wild Magic Swap Icon.png Wild Magic: Swap | This ability allows them to teleport to a creature's location when they cast a Cantrip or a 1st Level Spell. |
File:Wild Magic Teleport Icon.png Wild Magic: Teleport | This ability allows them to teleport to a nearby location with a bonus action. |
File:Wild Magic Turn Magic Icon.png Wild Magic: Turn Magic | At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects). |
Wild Magic: Burning | Each creature and item within 6m / 20ft of the caster starts Burning and takes 1d6Fire damage per turn for 5 turns.
|
File:Wild Magic Cats and Dogs Icon.png Wild Magic: Cats and Dogs | Each creature within 9m is randomly transformed into either a cat or a dog. |
File:Wild Magic Enlarge Reduce Icon.png Wild Magic: Enlarge/Reduce | Each creature within 9m is randomly Enlarged or Reduced. |
File:Wild Magic Entangle Icon.png Wild Magic: Entangle | Create a vine surface around yourself, slowing down creatures, possibly Entangling them. |
File:Wild Magic Resilient Sphere Icon.png Wild Magic: Resilient Sphere | Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. |
File:Wild Magic Slow Icon.png Wild Magic: Slow | You are Slowed. |
File:Wild Magic Sorcery Points Icon.png Wild Magic: Sorcery Points | Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level. |
File:Wild Magic Telekinesis Icon.png Wild Magic: Telekinesis | Able to lift and throw objects and creatures with your mind until the end of your turn. |
File:Wild Magic Water Icon.png Wild Magic: Water | Spawn a water puddle around caster. |
File:Wild Magic Shield Icon.png Wild Magic: Shield | Increase your Armour Class by 5. You take no damage from Magic Missile. |