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Disarming Attack (Melee): Difference between revisions

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| save = STR, negates the disarm effect
| save = STR, negates the disarm effect
| additional = ''Target must have a weapon in their main hand''
| additional = ''Target must have a weapon in their main hand''
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| variants = Disarming Attack (Melee), Disarming Attack (Ranged)
| variants = Disarming Attack (Melee), Disarming Attack (Ranged)
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master

Revision as of 07:59, 24 September 2023

Template:Up to date
Disarming Attack Melee Icon.png

Disarming Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties

Cost:
Superiority Die + Action
Damage:
Weapon Damage TypesPhysical
+
D8 Physical.png 1d8 (1~8) Damage TypesPhysical
Details:
Attack roll
 Range: Normal weapon range
STR, negates the disarm effect Save

Target must have a weapon in their main hand

Variants

How to learn

Classes:

Granted by feats: Martial Adept