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Disarming Attack (Melee): Difference between revisions
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| save = STR, negates the disarm effect | | save = STR, negates the disarm effect | ||
| additional = ''Target must have a weapon in their main hand'' | | additional = ''Target must have a weapon in their main hand'' | ||
| higherlevels = At level 10 with | | higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | ||
| variants = Disarming Attack (Melee), Disarming Attack (Ranged) | | variants = Disarming Attack (Melee), Disarming Attack (Ranged) | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master |
Revision as of 07:59, 24 September 2023
Template:Up to date
Disarming Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Properties
- Cost:
- Superiority Die + Action
- Damage:
- Weapon Physical
- + 1d8 (1~8) Physical
- Details:
- Attack roll
- Range: Normal weapon range
- STR, negates the disarm effect Save
Target must have a weapon in their main hand