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Zevlor can later be found in a pod in the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings wont welcome him back and leaves on his own.
Zevlor can later be found in a pod in the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings wont welcome him back and leaves on his own.
== Act Three==
{{SpoilerWarning}}
If saved from the pod in the [[Mind Flayer Colony]], his Hellrider Platoon can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at The High Hall.


==Companion Approval==
==Companion Approval==

Revision as of 14:30, 14 September 2023

Template:Up to date
Hellrider Exile
Zevlor
Zevlor-looks.png
Stats
Level 4

STR

16
(+3)

DEX

14
(+2)

CON

15
(+2)

INT

10

WIS

11

CHA

17
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race [[Asmodeus Tiefling|Asmodeus Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 44
Creature AC Icon.png  AC 17
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75 kg / 165 lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative 2
Passive features
Resistances
Resistant to all Fire
Character information
Class Paladin Paladin
Location Druid Grove, Secluded Chamber
3D Model
Zevlor Model.png


We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.
Zevlor


Zevlor is a side character or boss in Baldur's Gate 3. He is a Tiefling leader of the Tiefling Refugees hiding within the Druid Settlement at Silvanus' Grove.

Background

Zevlor was a Commander of the Hellriders of Elturel. After the Fall of Elturel, many people started viewing Tieflings with distrust thinking their race had a blame on it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of Baldur's Gate.

Act One

The player finds Zevlor for the first time during the first Goblin assault to the Grove where him, alongside Aradin, Wyll and some of his followers, defended the attack on the gates.

After the skirmish, Zevlor requests the player's aid against Kagha and the Goblin leaders. He offers as a reward his enchanted gloves, the Hellrider's Pride.

Regardless of how the player deals with the Druid situation, should they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the player. He'll prepare a surprise party at the player's camp with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the player again.

Should the player side with Minthara and the rest of the goblins instead, he'll furiously call the player a traitor, and take up arms to defend his people.

Even if the player sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.

Act Two

Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the Shadow-Cursed Lands.

By talking to some of the surviving tieflings found in the Last Light Inn the player can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The player can receive the quest Find Zevlor.

Zevlor can later be found in a pod in the Mind Flayer Colony. He can be released by opening all pods, which starts a fight with several Mind Flayers. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings wont welcome him back and leaves on his own.

Act Three

If saved from the pod in the Mind Flayer Colony, his Hellrider Platoon can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards The Netherbrain at The High Hall.

Companion Approval

Interaction: Argument between Aradin and Zevlor after the first goblin assualt on the Emerald Grove

  • [Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."
Gale approves +8 Shadowheart approves +1 Karlach approves +1 Wyll approves +1
  • Stand back and watch:
Shadowheart approves +1
  • [Melee Attack] - Take a swing at the tiefling
Laezel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • [Persuasion] - "More violence won't bring back those of you lost. Stop and think"
Shadowheart approves +1 Wyll approves +1 Karlach approves +1

Interaction: Talking to Zevlor after his argument with Aradin in the Emerald Grove

  • "I'll see what I can do"
Wyll approves +5 Gale approves +1 Karlach approves +1 Astarion disapproves -1
  • "I'm sorry. I've got my own problems"
Laezel approves +1 Shadowheart approves +1 Wyll disapproves -1 Karlach disapproves -1

Notes

Even though Zevlor is a Tiefling, he does not have Darkvision.

Gallery

External Links

Zevlor on the Forgotten Realms Wiki


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