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Animal Friendship: Difference between revisions

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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Animal Friendship
| name = Animal Friendship
| image = Animal Friendship Icon.png
| image = Animal Friendship.webp
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
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| description = Convince a beast not to attack you.
| description = Convince a beast not to attack you.


{{SmallIcon|Prerequisite Icon.png}} The creature must have an [[Intelligence]] of 3 or less.<br>{{SmallIcon|Prerequisite Icon.png}} Condition ends early if you or an ally hurts the target.<br>{{SmallIcon|Prerequisite Icon.png}} In higher difficulty modes, the target might become hostile when the spell ends.
{{Prereq|The creature must have an [[Intelligence]] of 3 or less.}}
{{Prereq|Condition ends early if you or an ally hurts the target.}}
{{Prereq|In higher difficulty modes, the target might become hostile when the spell ends.}}
| action type = action
| action type = action
| range = ranged
| range = ranged
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| condition save = WIS
| condition save = WIS
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = * This spell is also granted by the item {{IconLink|Beastmasters Chain Icon.png|Beastmaster's Chain|size=30}}.
| notes = * This spell is also granted by the item {{RarityItem|Beastmaster's Chain}}.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Animal friendship|long}}
* {{FRWiki|Animal friendship|long}}

Revision as of 16:27, 10 October 2023

Template:Up to date

Animal Friendship.webp

Animal Friendship is a level 1 enchantment spell. This spell charms a beast and convinces it you mean no harm.

Description

Convince a beast not to attack you.

The creature must have an Intelligence of 3 or less. Condition ends early if you or an ally hurts the target. In higher difficulty modes, the target might become hostile when the spell ends.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

External Links