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Spirit Guardians (Radiant): Difference between revisions
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| condition = | | condition = Spirit Guardians Aura | ||
| condition duration = | | condition duration = 10 | ||
| condition save = | | condition save = WIS | ||
| area = | | area = | ||
| area category = | | area category = |
Revision as of 18:04, 26 October 2023
Template:Up to date
Spirit Guardians: Radiant is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians. This variant deals Radiant damage as well as slows the Movement of nearby enemies.
Description
Call forth spirits to protect the area around you. Nearby enemies take 3d8Radiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
On a successful Save, targets still take half damage.
Caster can't become Invisible while Concentrating on this spell.
Properties
- Damage
- 3d8 (3~24) Radiant (Wisdom save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
- Concentration
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant damage for each spell slot level above 3rd.Condition: Spirit Guardians Aura
Duration: 10 turns
- Spirits protect the affected entity.
- Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
- WIS Save
How to learn
Classes:
- Class Level 5: Cleric, and War Domain
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)