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Sneak Attack (Melee): Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{User:MetalPlateMage/ActionTemplate | |||
| type = classaction | | type = classaction | ||
| summary = '''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons. | | summary = '''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons. | ||
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| save = | | save = | ||
| additional = | | additional = | ||
| higherlevels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to | | higherlevels = | ||
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3 | For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 6d6 at Level 11: | ||
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5 | |||
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7 | * {{DamageText|2d6|Physical}} at [[Rogue]] Level 3 | ||
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9 | * {{DamageText|3d6|Physical}} at [[Rogue]] Level 5 | ||
* {{DamageText|4d6|Physical}} at [[Rogue]] Level 7 | |||
* {{DamageText|5d6|Physical}} at [[Rogue]] Level 9 | |||
* {{DamageText|6d6|Physical}} at [[Rogue]] Level 11 | |||
'''Note:''' Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should. | |||
| variants = Sneak Attack (Melee), Sneak Attack (Ranged) | | variants = Sneak Attack (Melee), Sneak Attack (Ranged) | ||
| class learns at level 1 = Rogue | | class learns at level 1 = Rogue |
Revision as of 16:34, 22 September 2023
Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
See also: Sneak Attack (Ranged)
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
- Cost:
- Action
- Damage:
- Weapon Physical
- + 1d6 (1~6) Physical
- Details:
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
Classes:
- Class level 1: Rogue
Notes
- Sneak Attack refreshes after the Rogue's turn ends.
- As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.