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Storm Sorcery: Difference between revisions
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===Level 6=== | ===Level 6=== | ||
*[[File:Heart Of The Storm Icon.png|frameless|upright=0.1]] '''Heart of the Storm''': When you cast a [[Spell]] | *[[File:Heart Of The Storm Icon.png|frameless|upright=0.1]] '''Heart of the Storm''': When you cast a [[Spell]] that deals [[Damage Types#Lightning|Lightning]] or [[Damage Types#Thunder|Thunder]] damage, you cause a small, local storm. All enemies within {{Distance/Transform|20}} take {half your [[Sorcerer]] level} [[Damage Types#Lightning|Lightning]] damage or {half your [[Sorcerer]] level} [[Damage Types#Thunder|Thunder]] damage. | ||
*[[File:Heart Of The Storm Resistance Icon.png|frameless|upright=0.1]] '''Heart of the Storm: Resistance:''' You are [[Damage Types#Resistance|Resistant]] to [[Damage Types#Lightning|Lightning]] and [[Damage Types#Thunder|Thunder]] damage. | *[[File:Heart Of The Storm Resistance Icon.png|frameless|upright=0.1]] '''Heart of the Storm: Resistance:''' You are [[Damage Types#Resistance|Resistant]] to [[Damage Types#Lightning|Lightning]] and [[Damage Types#Thunder|Thunder]] damage. |
Revision as of 16:09, 11 September 2023
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.Storm Sorcery is one of the Subclasses of Sorcerer. They are extremely mobile, being able to fly after each Lightning or Thunder spell they cast, making it safer for them to wade into melee. As they grow in power they can make their spells generate small damaging storms, become resistant to Lightning or Thunder damage and even punish enemies brave enough to attack them by shocking and pushing them far away.
Subclass Features
Level 1
- Tempestuous Magic: After you cast a Spell of level 1 or higher you can Fly as a Bonus Action until the end of your turn without receiving Opportunity Attacks. The distance you fly is up to
9m / 30ft
.
Level 6
- Heart of the Storm: When you cast a Spell that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within 6 m / 20 ft take {half your Sorcerer level} Lightning damage or {half your Sorcerer level} Thunder damage.
- Storm Spells: You gain additional spells from your subclass.