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Pushing Attack (Melee): Difference between revisions
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| additional = | | additional = | ||
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}} | | higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}} | ||
| variants = Pushing Attack (Melee), Pushing Attack (Ranged) | |||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 06:16, 7 September 2023
Template:Up to date
Pushing Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly push the target back 4.5m / 15ft
.
Properties
- Cost:
- Superiority Die + Action
- Damage:
- Weapon Physical
- + 1d8 (1~8) Physical
- Details:
- Attack roll
- Range: Normal weapon range
- STR, avoids pushing away Save