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Trip Attack (Ranged): Difference between revisions
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Revision as of 19:11, 6 September 2023
Template:Up to date
Trip Attack (Ranged) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly knock the target Prone.
Prerequisite: The target must be Large or smaller.
Properties
- Cost:
- Superiority Die + Action
- Damage:
- Weapon Physical
- + 1d8 (1~8) Physical
- Details:
- Range: Normal weapon range
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.