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Spiked Bulb: Difference between revisions
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| quote = A sticky, sap-like substance trickles down the spikes of this bulb. | | quote = A sticky, sap-like substance trickles down the spikes of this bulb. | ||
| book text = <!-- The text of the book. Leave EMPTY for non-books - use "quote" parameter for all other item types. --> | | book text = <!-- The text of the book. Leave EMPTY for non-books - use "quote" parameter for all other item types. --> | ||
| type = | | type = Grenades <!-- Item type. Choose one of: Ammunition, Books, Food, Drinks, Potions, Scrolls, Consumables, Misc --> | ||
| camp supplies = <!-- Number of Camp Supplies. Leave EMPTY for all except Food and Drinks. --> | | camp supplies = <!-- Number of Camp Supplies. Leave EMPTY for all except Food and Drinks. --> | ||
| single use = yes <!-- "yes" if item is consumed on use (Ammunition, Consumables, Potions, Scrolls, some Drinks, and some Misc Items); otherwise leave BLANK. --> | | single use = yes <!-- "yes" if item is consumed on use (Ammunition, Consumables, Potions, Scrolls, some Drinks, and some Misc Items); otherwise leave BLANK. --> |
Revision as of 08:05, 10 September 2023
Spiked Bulb is a common Ammunition item that can be thrown using the Throw action.
A sticky, sap-like substance trickles down the spikes of this bulb.
Properties
- Grenades
- Single Use
- Rarity: Common
- Weight: 0.3 kg / 0.6 lb
- Price: 1 gp
Effect
- The barbs inside this bulb explode on impact, making all nearby creatures Bleed.
- Range: 18 m / 60 ft
- AoE: 4 m / 13 ft (Radius)
- Deals 1Piercing damage (no attack roll)
- Inflicts the Bleed condition (no Saving throw allowed)
- Duration: 1 turn
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving Throws.
- Removed by healing.
Where to find
- Sold by Omeluum in the Myconid Colony.
- Also found on the Nautiloid during the Prologue.