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Improved Warding Flare: Difference between revisions
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| description = When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss. | | description = When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss. | ||
| image = PassiveFeature ImprovedFlare.png | | image = PassiveFeature ImprovedFlare.png | ||
| cost = | | cost = | ||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
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| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
| class learns at level 6 = Light Domain | | class learns at level 6 = Light Domain |
Revision as of 03:41, 6 September 2023
Template:Up to date
Improved Warding Flare is a level 6 Light Domain Cleric Passive Feature that enhances Warding Flare to give the Cleric the option to expend a Reaction to impose Disadvantage on the Attack roll of an ally's attacker in addition to the Cleric.
Description
When an enemy attacks an ally, you can use your Reaction to impose Disadvantage on the Attack roll, possibly causing their attack to miss.
How to learn
Classes:
- Class level 6: Light Domain