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Circle of the Moon: Difference between revisions
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* [[File:Action_ElementalWildShape_Myrmidon_Fire.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Fire Myrmidon]] [[Wild Shape#Wild Shape: Fire Myrmidon|Wild Shape: Fire Myrmidon]]: Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells. | * [[File:Action_ElementalWildShape_Myrmidon_Fire.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Fire Myrmidon]] [[Wild Shape#Wild Shape: Fire Myrmidon|Wild Shape: Fire Myrmidon]]: Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells. | ||
* [[File:Action_ElementalWildShape_Myrmidon_Water.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Water Myrmidon]] [[Wild Shape#Wild Shape: Water Myrmidon|Wild Shape: Water Myrmidon]]: Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells. | * [[File:Action_ElementalWildShape_Myrmidon_Water.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Water Myrmidon]] [[Wild Shape#Wild Shape: Water Myrmidon|Wild Shape: Water Myrmidon]]: Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells. | ||
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Revision as of 18:28, 7 September 2023
Template:Up to date
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.
Subclass Features
Level 2
- Lunar Mend: Expend spell slots to regain Hit Points while in Wild Shape.
- Combat Wild Shape: Wild Shape now uses a Bonus action instead of an Action.
- Grants access to 5 new Wild Shape forms:
Wild Shape: Badger | Wild Shape: Bear | Wild Shape: Cat | Wild Shape: Spider | Wild Shape: Wolf |
Level 4
- Wild Shape: Deep Rothé: Take the shape of of a Deep Rothé that can charge and impale enemies.
- Wild Shape: Dire Raven: Take the shape of of a Dire Raven that can Blind enemies.
Level 6
- Primal Strike: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.
- Wild Shape: Panther: Take the shape of a Panther that can prowl around invisibly.
- Wild Shape: Owlbear: Take the shape of an Owlbear that can rupture the ground and become enraged.
Level 8
- Wild Shape: Sabre-Toothed Tiger: Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
Level 10
- Improved Wild Strike: You can make 2 additional attacks after making an unarmed strike while in wildshape.
- Wild Shape: Dilophosaurus: Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armor class.
- Wild Shape: Air Myrmidon: Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
- Wild Shape: Earth Myrmidon: Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
- Wild Shape: Fire Myrmidon: Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
- Wild Shape: Water Myrmidon: Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.