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Preserve Life: Difference between revisions
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Has no effect on undead and constructs."''</div> | Has no effect on undead and constructs."''</div> | ||
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<div style="text-align:center;">[[File: | <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity'''</div> | ||
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| Heal = Cleric Level <span style="color:mediumturquoise">× 3</span> | | Heal = Cleric Level <span style="color:mediumturquoise">× 3</span> | ||
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== Properties == | == Properties == | ||
{{C|[[File: | {{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity}} | ||
* Gain: <code>Cleric Level <span style="color:mediumturquoise">× 3</span> [[File:Heal Icon.png|frameless|upright=0.1]] [[Hit Points|<span style="color:mediumturquoise"> Hit Points</span>]]</code> | * Gain: <code>Cleric Level <span style="color:mediumturquoise">× 3</span> [[File:Heal Icon.png|frameless|upright=0.1]] [[Hit Points|<span style="color:mediumturquoise"> Hit Points</span>]]</code> | ||
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}} | * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}} |
Revision as of 02:53, 11 February 2023
Preserve Life is a Subclass Feature of Life Domain Clerics. This ability allow these Clerics to heal their allies.
Description
Evoke a healing energy that restore 3 × Cleric Level
hit points to allied creatures.
Has no effect on undead and constructs.
Properties
- Gain:
Cleric Level × 3 Hit Points
- Range:
9m / 30ft