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Blade Flourish: Difference between revisions

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[[File:Action SlashingFlourish Melee.png|frameless|right]]
__NOTOC__
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">[[File:Action SlashingFlourish Melee.png|frameless|250px|right]]
[[Category:Class Actions]][[Category:Actions]]
[[Category:Class Actions]][[Category:Actions]]
'''Blade Flourish''' is a Class Feature available to {{Class|College of Swords}} {{Class|Bard}}s. This ability is an enhanced version of [[Bardic Inspiration]] that provides the Bard additional combat capabilities.
'''Blade Flourish''' is an enhancement to [[Bardic Inspiration]] available to {{Class|College of Swords}}s that provides a series of [[Weapon Actions]] that all require a {{SmallIcon|Bardic Inspiration Resource Icon.png}} '''Bardic Inspiration''' Charge to use. Normal [[Bardic Inspiration]] actions are still available to {{Class|College of Swords}}s.


''See also: [[Bardic Inspiration]], the base ability available to non-Swords Bards''
''See also: [[Bardic Inspiration]], the base ability available to non-Swords Bards''
== Description ==
Whenever you take the attack [[Action]] on your turn, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} until the end of the turn,{{verify}} and if a weapon attack that you make as part of this action hits a creature, you can use a '''Blade Flourish''' option of your choice. You can use only one Blade Flourish option per turn.{{verify}}


== Properties ==
== Properties ==
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* {{Icon|Mobile Flourish (Ranged) Icon.png}} '''Mobile Flourish (Ranged):''' Shoot a target with enough force to push it back {{Distance/Transform|20}}. Afterwards, you can Teleport to the target.
* {{Icon|Mobile Flourish (Ranged) Icon.png}} '''Mobile Flourish (Ranged):''' Shoot a target with enough force to push it back {{Distance/Transform|20}}. Afterwards, you can Teleport to the target.
** {{Range|melee}}
** {{Range|melee}}
{{clear}}</div>
== How to Learn ==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip">
Classes:
* Level 3: {{Class|College of Swords}}
</div>


== Notes ==
== Notes ==

Revision as of 15:13, 3 September 2023

Action SlashingFlourish Melee.png

Blade Flourish is an enhancement to Bardic Inspiration available to College of Swords College of Swordss that provides a series of Weapon Actions that all require a Bardic Inspiration Charge to use. Normal Bardic Inspiration actions are still available to College of Swords College of Swordss.

See also: Bardic Inspiration, the base ability available to non-Swords Bards

Properties

D6 Slashing.png 1d6 (1~6) Damage TypesSlashing

Action + Bardic Inspiration Charge

Note: the Bardic Inspiration Charge is only used up if the attack hits.

Blade Flourish options:

  • Defensive Flourish (Melee) Icon.png Defensive Flourish (Melee): Attack defensively, increasing your Armour Class Armour Class by 4 if you hit.
    •  Melee: 1.5 m / 5  ft, Duration: 1 turn
  • Defensive Flourish (Ranged) Icon.png Defensive Flourish (Ranged): Attack defensively, increasing your Armour Class Armour Class by 4 if you hit.
    •  Melee: 1.5 m / 5  ft, Duration: 1 turn
  • Slashing Flourish (Melee) Icon.png Slashing Flourish (Melee): Attack up to 2 enemies at once.
    • AoE: 2 m / 7 ft (Radius)
  • Slashing Flourish (Ranged) Icon.png Slashing Flourish (Ranged): Attack up to 2 enemies at once.
    •  Melee: 1.5 m / 5  ft
  • Mobile Flourish (Melee) Icon.png Mobile Flourish (Melee): Thrust your weapon with enough force to push your target back 6 m / 20 ft. Afterwards, you can Teleport to the target.
    •  Melee: 1.5 m / 5  ft
  • Mobile Flourish (Ranged) Icon.png Mobile Flourish (Ranged): Shoot a target with enough force to push it back 6 m / 20 ft. Afterwards, you can Teleport to the target.
    •  Melee: 1.5 m / 5  ft

How to Learn

Classes:

Notes

  • Slashing Flourish (Ranged) simply lets you select two targets of your choice using the targeting system of Magic Missile.
  • Slashing Flourish (Melee) does a cleave and hits 2 targets.
  • Both Mobile Flourish teleports use standard movement.
    • In order to teleport you need 6 m / 20 ft movement remaining plus whatever distance you are from the target before the push.