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Frenzy: Difference between revisions
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[ | * Cannot cast or concentrate on [[Spells|spells]]. | ||
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | * Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | ||
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Revision as of 22:57, 4 February 2023
Frenzy is a Berserker Barbarians Bonus Action. This ability turn their anger to a uncontrollable fury and make them gain additional abilities.
Description
Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.
You gain the use of Frenzied Strike and Enraged Throw. You can also make an Improvised Weapon Attack as a bonus action.
Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
File:Bonus Action Icon 2.png Bonus Action + Rage Charge
Only available in combat
File:Frenzied Condition Icon 3.png Frenzied |
Duration: 10 turns
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