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Cold Snap: Difference between revisions
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m (if must succeed=> it must succeed) |
(d6 > d4 dmg) |
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| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = one-handed | | handedness = one-handed | ||
| damage = | | damage = 1d4 | ||
| damage type = Piercing | | damage type = Piercing | ||
| extra damage = 1d4 Cold | | extra damage = 1d4 Cold |
Revision as of 14:44, 7 September 2023
Cold Snap is a rare special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
In the steel, you can see small ice formations like bubbles in a bath, and even hear them pop with crickling crackles of forest delight.
Properties
Special
The holder of this item gains:
- Off-Hand Only
- Chilling Counter: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be for 2 turns.
- Armour Class +1
Where to find
- Can be purchased from Ferg Drogher in Rivington.