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Divine Strike: Elemental Fury: Difference between revisions

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#REDIRECT [[Divine Strike]]
{{WeaponActionPage
| summary = '''Divine Strike: Elemental Fury''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged).
| description = Once per turn deal {{DamageText|1d8|Cold}}, {{DamageText|1d8|Fire}} or {{DamageText|1d8|Lightning}} in addition to your weapon's damage when you make a melee attack.
| image = Divine Strike Melee.webp
| controller icon = Divine Strike Melee Icon.webp
| icon = Divine Strike Melee Unfaded Icon.webp
| cost = action
| attack roll = yes
| recharge = Per turn
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =
| save =
| variants = Divine Strike: Cold (Melee), Divine Strike: Cold (Ranged), Divine Strike: Fire (Melee), Divine Strike: Fire (Ranged), Divine Strike: Lightning (Melee), Divine Strike: Lightning (Ranged)
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
* Critical Hits will also double the damage die.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
}}
{{ClericNavbox}}

Revision as of 18:11, 25 April 2024

Divine Strike Melee.webp

Divine Strike: Elemental Fury is a Nature Domain Nature Domain Weapon Action and Reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesCold, 1d8Damage TypesFire or 1d8Damage TypesLightning in addition to your weapon's damage when you make a melee attack.

Properties

Cost
Action
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Critical Hits will also double the damage die.
  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.