User:Book: Difference between revisions
(Created page with "{| class="wikitable" ! Minimum value for Crit ! Chance with Advantage ! Chance without Advantage |- | 8 | 0.8775 | 0.65 |- | 9 | 0.84 | 0.6 |- | 10 | 0.7975 | 0.55 |- | 11 | 0.75 | 0.5 |- | 12 | 0.6975 | 0.45 |- | 13 | 0.64 | 0.4 |- | 14 | 0.5775 | 0.35 |- | 15 | 0.51 | 0.3 |- | 16 | 0.4375 | 0.25 |- | 17 | 0.36 | 0.2 |- | 18 | 0.2775 | 0.15 |- | 19 | 0.19 | 0.1 |- | 20 | 0.0975 | 0.05 |}") |
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== Introduction == | |||
Do you dream of achieving a whopping 65% crit chance? Do you relish the idea of using all your weapon slots and helmet for a meme build? If you answered 'yes', then you're in the right place. This guide will show you how to make that dream a reality. This build comes to fruition in Act 3, but you'll start collecting pieces as early as Act 1. | |||
== The Building Blocks == | |||
=== Act 1: Starting Off with Knife of the Undermountain King === | |||
* '''Location''': Sold by [[A'jak'nir Jeera]] in [[Crèche Y'llek]]. | |||
* '''Item''': [[Knife of the Undermountain King]] | |||
* '''Effect''': Increases your crit range from 20 to 19-20. | |||
=== Act 2: Risky Ring and a Covert Cowl === | |||
* '''Location''': Carried by a [[Meenlock]] creature in the Cellar of [[Last Light Inn]]. | |||
* '''Item''': [[Covert Cowl]] | |||
* '''Effect''': While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | |||
* '''Notes''': This item well eventually be replaced in Act 3 | |||
* '''Location''': Sold by [[Araj Oblodra]] on the main floor of [[Moonrise Towers]] in Chapter Two. | |||
* '''Item''': [[Risky Ring]] | |||
* '''Effect''': You gain advantage on attack rolls | |||
* '''Notes''': The most important item for the build | |||
==== Calculating Your New Crit Odds with Risky Ring ==== | |||
The formula to calculate your new crit odds becomes: | |||
1 - (1 - (0.05 \times \text{Crit Range}))^2 | |||
This calculates the odds of not rolling a crit in two dice rolls. | |||
Below is a table showing how your crit chances varies. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Minimum value for Crit | ! Minimum value for Crit | ||
! Chance without Advantage | |||
! Chance with Advantage | ! Chance with Advantage | ||
! | ! Two attacks with advantage | ||
|- | |- | ||
| 8 | | 8 | ||
| 0.65 | |||
| 0.8775 | | 0.8775 | ||
| 0. | | 0.985 | ||
|- | |- | ||
| 9 | | 9 | ||
| 0.6 | |||
| 0.84 | | 0.84 | ||
| 0. | | 0.9744 | ||
|- | |- | ||
| 10 | | 10 | ||
| 0.55 | |||
| 0.7975 | | 0.7975 | ||
| 0. | | 0.959 | ||
|- | |- | ||
| 11 | | 11 | ||
| 0.5 | |||
| 0.75 | | 0.75 | ||
| 0. | | 0.9375 | ||
|- | |- | ||
| 12 | | 12 | ||
| 0.45 | |||
| 0.6975 | | 0.6975 | ||
| 0. | | 0.9085 | ||
|- | |- | ||
| 13 | | 13 | ||
| 0.4 | |||
| 0.64 | | 0.64 | ||
| 0. | | 0.8704 | ||
|- | |- | ||
| 14 | | 14 | ||
| 0.35 | |||
| 0.5775 | | 0.5775 | ||
| 0. | | 0.8215 | ||
|- | |- | ||
| 15 | | 15 | ||
| 0.3 | |||
| 0.51 | | 0.51 | ||
| 0. | | 0.7599 | ||
|- | |- | ||
| 16 | | 16 | ||
| 0.25 | |||
| 0.4375 | | 0.4375 | ||
| 0. | | 0.6836 | ||
|- | |- | ||
| 17 | | 17 | ||
| 0.2 | |||
| 0.36 | | 0.36 | ||
| 0. | | 0.5904 | ||
|- | |- | ||
| 18 | | 18 | ||
| 0.15 | |||
| 0.2775 | | 0.2775 | ||
| 0. | | 0.478 | ||
|- | |- | ||
| 19 | | 19 | ||
| 0.1 | |||
| 0.19 | | 0.19 | ||
| 0. | | 0.3439 | ||
|- | |- | ||
| 20 | | 20 | ||
| 0.05 | |||
| 0.0975 | | 0.0975 | ||
| 0. | | 0.1855 | ||
|} | |} | ||
=== Act 3: The Final Pieces (There be spoilers here) === | |||
* '''Location''': Sold by [[Fytz the Firecracker]] at the [[Stormshore Armoury]] in [[Lower City]]. | |||
* '''Item''': [[The Dead Shot]] | |||
* '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | |||
* '''Location''': Sold by [[Sticky Dondo]] in the [[Guildhall]], found in the [[Lower City Sewers]]. | |||
* '''Item''': [[Shade-Slayer Cloak]] | |||
* '''Effect''': While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | |||
* '''Location''': Loot for defeating [[Sarevok]] | |||
* '''Item''': [[Sarevok's Horned Helmet]] | |||
* '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | |||
* '''Notes''': This item replaces the [[Covert Cowl]] | |||
* '''Location''': Loot for defeating [[Orin]] | |||
* '''Item''': [[Bloodthirst]] | |||
* '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | |||
== Other Essentials == | |||
=== Feat Requirement: Spell Sniper === | |||
* '''Effect''': Adds a flat +1 to crit range. | |||
* '''Note''': Despite the text saying it should only apply to spells it applies to all attacks | |||
=== Elixir of Potato === | |||
* '''Availability''': Can be crafted or purchased in large quantities in Act 2. | |||
* '''Effect''': Adds another +1 to crit range. | |||
=== Class Requirements === | |||
* '''Class''': Fighter 3 for the Champion subclass, which adds another +1 to crit range. | |||
* '''Optional Classes''': More levels in Fighter, Thief for additional off-hand attacks and sneak attack, or Warlock for fear on crit. | |||
=== Race === | |||
* '''Options''': Any race can be used, though [[Savage Attacks]] from Half Orc is a nice bonus. | |||
== Calculating Your Damage Output == | |||
We will be assuming you always hit because we'd need to factor in AC and all your attack mods | |||
With crits being a flat 2x damage, finding average damage is straightforward. If you have a crit rate of 0.5775, you'd essentially be dealing approx 1.5775x damage on average. | |||
== FAQ == | |||
=== Why would I use this build? === | |||
Because crit. | |||
=== How well does this build perform? === | |||
All I know is I must crit. | |||
=== Bugs of Note === | |||
# The Spell Sniper feat is currently generic, meaning it works for this build despite being designed for spells. | |||
# The build performs better on any character that is not your main toon since you can have them stay at camp and rejoin for additional dice, which doubles on crit. |
Revision as of 23:28, 31 August 2023
Introduction
Do you dream of achieving a whopping 65% crit chance? Do you relish the idea of using all your weapon slots and helmet for a meme build? If you answered 'yes', then you're in the right place. This guide will show you how to make that dream a reality. This build comes to fruition in Act 3, but you'll start collecting pieces as early as Act 1.
The Building Blocks
Act 1: Starting Off with Knife of the Undermountain King
- Location: Sold by A'jak'nir Jeera in Crèche Y'llek.
- Item: Knife of the Undermountain King
- Effect: Increases your crit range from 20 to 19-20.
Act 2: Risky Ring and a Covert Cowl
- Location: Carried by a Meenlock creature in the Cellar of Last Light Inn.
- Item: Covert Cowl
- Effect: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
- Notes: This item well eventually be replaced in Act 3
- Location: Sold by Araj Oblodra on the main floor of Moonrise Towers in Chapter Two.
- Item: Risky Ring
- Effect: You gain advantage on attack rolls
- Notes: The most important item for the build
Calculating Your New Crit Odds with Risky Ring
The formula to calculate your new crit odds becomes:
1 - (1 - (0.05 \times \text{Crit Range}))^2
This calculates the odds of not rolling a crit in two dice rolls. Below is a table showing how your crit chances varies.
Minimum value for Crit | Chance without Advantage | Chance with Advantage | Two attacks with advantage |
---|---|---|---|
8 | 0.65 | 0.8775 | 0.985 |
9 | 0.6 | 0.84 | 0.9744 |
10 | 0.55 | 0.7975 | 0.959 |
11 | 0.5 | 0.75 | 0.9375 |
12 | 0.45 | 0.6975 | 0.9085 |
13 | 0.4 | 0.64 | 0.8704 |
14 | 0.35 | 0.5775 | 0.8215 |
15 | 0.3 | 0.51 | 0.7599 |
16 | 0.25 | 0.4375 | 0.6836 |
17 | 0.2 | 0.36 | 0.5904 |
18 | 0.15 | 0.2775 | 0.478 |
19 | 0.1 | 0.19 | 0.3439 |
20 | 0.05 | 0.0975 | 0.1855 |
Act 3: The Final Pieces (There be spoilers here)
- Location: Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City.
- Item: The Dead Shot
- Effect: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
- Location: Sold by Sticky Dondo in the Guildhall, found in the Lower City Sewers.
- Item: Shade-Slayer Cloak
- Effect: While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
- Location: Loot for defeating Sarevok
- Item: Sarevok's Horned Helmet
- Effect: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
- Notes: This item replaces the Covert Cowl
- Location: Loot for defeating Orin
- Item: Bloodthirst
- Effect: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Other Essentials
Feat Requirement: Spell Sniper
- Effect: Adds a flat +1 to crit range.
- Note: Despite the text saying it should only apply to spells it applies to all attacks
Elixir of Potato
- Availability: Can be crafted or purchased in large quantities in Act 2.
- Effect: Adds another +1 to crit range.
Class Requirements
- Class: Fighter 3 for the Champion subclass, which adds another +1 to crit range.
- Optional Classes: More levels in Fighter, Thief for additional off-hand attacks and sneak attack, or Warlock for fear on crit.
Race
- Options: Any race can be used, though Savage Attacks from Half Orc is a nice bonus.
Calculating Your Damage Output
We will be assuming you always hit because we'd need to factor in AC and all your attack mods With crits being a flat 2x damage, finding average damage is straightforward. If you have a crit rate of 0.5775, you'd essentially be dealing approx 1.5775x damage on average.
FAQ
Why would I use this build?
Because crit.
How well does this build perform?
All I know is I must crit.
Bugs of Note
- The Spell Sniper feat is currently generic, meaning it works for this build despite being designed for spells.
- The build performs better on any character that is not your main toon since you can have them stay at camp and rejoin for additional dice, which doubles on crit.