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Entangle: Difference between revisions
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Entangled creatures cannot move. An ally can use its help action to try and tear away the vines. | Entangled creatures cannot move. An ally can use its help action to try and tear away the vines. | ||
{{Duration|10}}. | |||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
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| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = radius | ||
| aoe m = | | aoe m = 3 | ||
| aoe ft = | | aoe ft = 10 | ||
| condition = Entangled | | condition = Entangled | ||
| condition duration = 10 | | condition duration = 10 |
Revision as of 05:55, 2 September 2023
Entangle is a level 1 conjuration spell. This spell allows spellcasters to conjure magical vines and turn an area within range into difficult terrain. Creatures are possibly Entangled and move at half speed while standing in this area.
Description
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within.
Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.
Duration: 10 turns.
Properties
- Details
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Entangled
Duration: 10 turns
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
How to learn
Classes:
- Class Level 1: Druid
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
External Links
- Entangle on the Forgotten Realms Wiki