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Bone Chill: Difference between revisions
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| level = cantrip | | level = cantrip | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Warlock, Wizard, Circle of Spores, Eldritch Knight, Arcane Trickster | | classes = Sorcerer, Warlock, Wizard, Circle of Spores, Eldritch Knight, Arcane Trickster | ||
| class learns at level 1 = Sorcerer, Warlock, Wizard | | class learns at level 1 = Sorcerer, Warlock, Wizard | ||
Line 16: | Line 16: | ||
| race learns at level 1 = High Elf, High Half-Elf | | race learns at level 1 = High Elf, High Half-Elf | ||
| summary = It deals [[Damage Types|Necrotic]] damage and prevents the target from regaining [[Hit Points]]. | | summary = It deals [[Damage Types|Necrotic]] damage and prevents the target from regaining [[Hit Points]]. | ||
| description = Prevent the target from healing. An undead target receives {{Disadvantage}} on {{Attack Roll}}s. | | description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s. | ||
| action type = action | | action type = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 1d8 | | damage = 1d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Necrotic | | damage type = Necrotic | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Bone Chilled | | condition = Bone Chilled | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|2d8|Necrotic}}. | | higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|2d8|Necrotic}}. | ||
When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|3d8|Necrotic}}. | When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|3d8|Necrotic}}. | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Chill touch|long}} | * {{FRWiki|Chill touch|long}} |
Revision as of 12:16, 28 September 2023
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls.
Properties
- Damage
- 1d8 (1~8) Necrotic
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8Necrotic.
When the spellcaster reaches Level 10, the damage increases by another 1d8 Necrotic damage, for a total of 3d8Necrotic.Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
External Links
- Chill touch on the Forgotten Realms Wiki