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Cure Wounds: Difference between revisions

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[[Spell]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Cure Wounds]]
[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Cure Wounds]]
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'''Cure Wounds''' is a [[Spell#1st Level Spells|Level 1]] Evocation Spell. This spell allow spellcasters to heal allies with divine magic through touch.
'''Cure Wounds''' is a [[Spell#1st Level Spells|Level 1]] Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch.


[[File:Cure Wounds Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Cure Wounds Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox

Revision as of 17:30, 6 May 2022

Spell > List Of Spells > 1st Level Spells > Cure Wounds


Cure Wounds is a Level 1 Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch.

File:Cure Wounds Icon 2.png
"A creature you touch regains 1d8 + Spellcasting Modifier hit points. This spell has no effect on undead or constructs."

Action Icon.png Action File:Spell Slots Icon.png Level 1 Spell Slot

Heal 1d8 + Spellcasting Modifier
Range 2m / 5ft
School Evocation
Concentration None
Class Bard, Cleric, Druid, Paladin, Ranger

Description

A creature you touch regains 1d8 + Spellcasting Modifier hit points.

This spell has no effect on undead or constructs.

Properties

Action Icon.png Action + File:Spell Slots Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric, Druid, Paladin, Ranger.

  • Heal: D8 Healing.png 1d8 + Spellcasting Modifier Heal Icon.png Hit Points
  • Range: Range Icon.png 2m / 5ft

At Higher Levels

When the spell is casted at 2nd Level or higher, heal a target an extra 1d8 hit points for each spell slots level above 1st.