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Cure Wounds: Difference between revisions

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== At Higher Levels ==
== At Higher Levels ==
When casted a 2nd Level or higher, heal an extra <code><span style="color:mediumturquoise">1d8 hit points</span></code> for each spell slots level above 1st.
When the spell is casted at 2nd Level or higher, heal a target an extra <code><span style="color:mediumturquoise">1d8 hit points</span></code> for each spell slots level above 1st.

Revision as of 17:08, 30 April 2022

Spell > 1st Level Spells > Cure Wounds


Cure Wounds is a Level 1 Evocation Spell. This spell allow spellcasters to heal allies with divine magic through touch.

File:Cure Wounds Icon 2.png
"A creature you touch regains 1d8 + Spellcasting Modifier hit points. This spell has no effect on undead or constructs."

Action Icon.png Action File:Spell Slots Icon.png Level 1 Spell Slot

Heal 1d8 + Spellcasting Modifier
Range 2m / 5ft
School Evocation
Concentration None
Class Bard, Cleric, Druid, Paladin, Ranger

Description

A creature you touch regains 1d8 + Spellcasting Modifier hit points.

This spell has no effect on undead or constructs.

Properties

Action Icon.png Action + File:Spell Slots Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric, Druid, Paladin, Ranger.

  • Heal: D8 Healing.png 1d8 + Spellcasting Modifier Heal Icon.png Hit Points
  • Range: Range Icon.png 2m / 5ft

At Higher Levels

When the spell is casted at 2nd Level or higher, heal a target an extra 1d8 hit points for each spell slots level above 1st.