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Cure Wounds: Difference between revisions
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== Description == | == Description == | ||
A creature you touch regains <span style="color:mediumturquoise">1d8 +</span> Spellcasting Modifier <span style="color:mediumturquoise">hit points</span>. | A creature you touch regains <code><span style="color:mediumturquoise">1d8 +</span> Spellcasting Modifier <span style="color:mediumturquoise">hit points</span></code>. | ||
This spell has no effect on undead or constructs. | This spell has no effect on undead or constructs. | ||
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== At Higher Levels == | == At Higher Levels == | ||
When casted a 2rd Level or higher, heal an extra <span style="color:mediumturquoise">1d8 hit points</span> for each spell slots level above 1st. | When casted a 2rd Level or higher, heal an extra <code><span style="color:mediumturquoise">1d8 hit points</span></code> for each spell slots level above 1st. |
Revision as of 15:21, 30 April 2022
Spell > 1st Level Spells > Cure Wounds
Cure Wounds is a Level 1 Evocation Spell. This spell allow spellcasters to heal allies with divine magic through touch.
Description
A creature you touch regains 1d8 + Spellcasting Modifier hit points
.
This spell has no effect on undead or constructs.
Properties
Action + File:Spell Slots Icon.png Level 1 Spell Slot
Available to level 1 Bard, Cleric, Druid, Paladin, Ranger.
- Heal:
1d8 + Spellcasting Modifier Hit Points
- Range:
2m / 5ft
At Higher Levels
When casted a 2rd Level or higher, heal an extra 1d8 hit points
for each spell slots level above 1st.