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Cure Wounds: Difference between revisions
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''Available to level 1 [[Bard]], [[Cleric]], [[Druid]], [[Paladin]], [[Ranger]].'' | ''Available to level 1 [[Bard]], [[Cleric]], [[Druid]], [[Paladin]], [[Ranger]].'' | ||
* Heal: <span style="color:mediumturquoise">1d8 +</span> Spellcasting Modifier <span style="color:mediumturquoise">Hit Points</span> | * Heal: <code><span style="color:mediumturquoise">1d8 +</span> Spellcasting Modifier [[File:Heal Icon.png|frameless|upright=0.1]] [[Hit Points|<span style="color:mediumturquoise">Hit Points</span>]]</code> | ||
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 2m / 5ft}} | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 2m / 5ft}} | ||
== At Higher Levels == | == At Higher Levels == | ||
When casted a 2rd Level or higher, heal an extra <span style="color:mediumturquoise">1d8 hit points</span> for each spell slots level above 1st. | When casted a 2rd Level or higher, heal an extra <span style="color:mediumturquoise">1d8 hit points</span> for each spell slots level above 1st. |
Revision as of 15:18, 30 April 2022
Spell > 1st Level Spells > Cure Wounds
Cure Wounds is a Level 1 Evocation Spell. This spell allow spellcasters to heal allies with divine magic through touch.
Description
A creature you touch regains 1d8 + Spellcasting Modifier hit points.
This spell has no effect on undead or constructs.
Properties
Action + File:Spell Slots Icon.png Level 1 Spell Slot
Available to level 1 Bard, Cleric, Druid, Paladin, Ranger.
- Heal:
1d8 + Spellcasting Modifier Hit Points
- Range:
2m / 5ft
At Higher Levels
When casted a 2rd Level or higher, heal an extra 1d8 hit points for each spell slots level above 1st.