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Preserve Life: Difference between revisions
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{{C|[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity}} | {{C|[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity}} | ||
* Gain: | * Gain: <code>Cleric Level <span style="color:mediumturquoise">× 3</span> [[File:Heal Icon.png|frameless|upright=0.1]] [[Hit Points|<span style="color:mediumturquoise"> Hit Points</span>]]</code> | ||
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}} | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}} |
Revision as of 15:17, 30 April 2022
Preserve Life is a Subclass Feature of Life Domain Clerics. This ability allow these Clerics to heal their allies.
Description
Evoke a healing energy that restore 3 × Cleric Level
hit points to allied creatures.
Has no effect on undead and constructs.
Properties
Action + File:Channel Divinity Charge Icon.png Channel Divinity
- Gain:
Cleric Level × 3 Hit Points
- Range:
9m / 30ft