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Freedom of Movement: Difference between revisions
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| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = | | notes = * {{Class|Circle of the Land}}s who choose the Coast or Grassland Land at level 5 learn this spell automatically. | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Freedom of movement|long}} | * {{FRWiki|Freedom of movement|long}} |
Revision as of 19:13, 30 August 2023
Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
Description
Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained.
If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Freedom of Movement
Duration: Until Long rest
- Movement Speed can't be reduced by Difficult Terrain, spells or magical effects.
- Can't be or .
How to learn
Classes:
- Class Level 7: Bard, Cleric, Druid, War Domain, and Tempest Domain
Notes
- s who choose the Coast or Grassland Land at level 5 learn this spell automatically.