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Battle Master: Difference between revisions
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(→Level 3: Tested in game, the wording is inconsistent in 2 places in game, On the level up / manuever picking screen the game says it costs an action + Reaction, but the actual ability itself costs an action + Bonus action. In practice the ability costs 1 attack of your action + Bonus action. (So if the battlemaster has extra attacks, they can use those as normal, minus 1 attack which is the cost for casting commander's strike.) |
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* [[File:Action Fighter EvasiveFootwork.png|frameless|upright=0.12|link=Evasive Footwork]] [[Evasive Footwork]] | * [[File:Action Fighter EvasiveFootwork.png|frameless|upright=0.12|link=Evasive Footwork]] [[Evasive Footwork]] | ||
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| '''Feinting Attack|| Use | | '''Feinting Attack|| Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.|| | ||
* [[File:Action_FeintingAttack.png|frameless|upright=0.12|link=Feinting Attack]] [[Feinting Attack]] | * [[File:Action_FeintingAttack.png|frameless|upright=0.12|link=Feinting Attack]] [[Feinting Attack]] | ||
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Revision as of 00:26, 4 September 2023
Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.Battle Master is one of the Subclasses of Fighter. These Fighters are more specialized in controlling the battlefield, using their fighting Maneuvers to attack enemies or support allies in combat.
Subclass Features
Level 3
- Superiority Dice: 4 Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
- Battle Manoeuvers (Choose 3): Manoeuvers are powerful attacks that use superiority dice.
Manoeuvers | Description | Grants |
---|---|---|
Commander's Strike | Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. | |
Disarming Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. | |
Distracting Strike | Distract your target, giving your allies Advantage on their next Attack Roll against the target. | |
Evasive Footwork | You can evade attacks by imposing Disadvantage on melee attacks against you for a round. | |
Feinting Attack | Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. | |
Goading Attack | Deal an additional 1d and attempt to goad the target attacking you. Target recieved Disadvantage on attacking any other creature. | |
Manoeuvring Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. | |
Menacing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. | |
Precision Attack | Your can spend a Superiority Die to add it to a result to an Attack Roll. | |
Pushing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. | |
Rally | Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. | |
Riposte | When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. | |
Sweeping Attack | Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. | |
Trip Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller. |
Level 7
- Choose 2 additional Manoeuvers.
- Gain +1 Superiority Dice
Level 10
- Choose 2 additional Manoeuvers.
- Gain Improved Superiority Dice. The size of your Superiority Dice increases to 1d10.