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Conjure Minor Elemental: Difference between revisions
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===Ice Mephits=== | ===Ice Mephits=== | ||
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Conjure two ice mephits from the Elemental Chaos. They can | Conjure two ice mephits from the Elemental Chaos. They can Hurl and Exhale ice, and Explode when they die. | ||
The Conjured Ice Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">21 Hit Points</span></code> each. | The Conjured Ice Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">21 Hit Points</span></code> each. | ||
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[[File:Mud Mephit Model.png|left|frameless|160x160px]] | [[File:Mud Mephit Model.png|left|frameless|160x160px]] | ||
Conjure two mud mephits from the Elemental Chaos. They can | Conjure two mud mephits from the Elemental Chaos. They can Breathe Mud and Explode when they die. | ||
The Conjured Mud Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">18 Hit Points</span></code> each. | The Conjured Mud Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">18 Hit Points</span></code> each. |
Revision as of 08:15, 25 August 2023
Conjure Minor Elemental is a level 4 conjuration spell. Conjure 2 Mud Mephits, 2 Ice Mephites, or an Azer to fight for you.
Description
Conjure a minor elemental to fight alongside you.
Properties
- Details
Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level doesn't grant any additional benefits.How to learn
Visuals
List Of Conjurable Elementals
Azer
Conjure an Azer from the Plane of Fire. It deals both Bludgeoning and Fire damage with its warhammer, and can Overheat.
The Conjured Azer has an Armour Class of 20, and 39 Hit Points
.
Strength | Dexterity | Constitution |
---|---|---|
17 | 12 | 15 |
Intelligence | Wisdom | Charisma |
12 | 13 | 10 |
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
![D6 Fire.png](/w/images/thumb/9/96/D6_Fire.png/27px-D6_Fire.png)
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
Abilities: Searing Smite and Permanently Armed
Ice Mephits
Conjure two ice mephits from the Elemental Chaos. They can Hurl and Exhale ice, and Explode when they die.
The Conjured Ice Mephits have an Armour Class of 11, and 21 Hit Points
each.
Strength | Dexterity | Constitution |
---|---|---|
7 | 13 | 12 |
Intelligence | Wisdom | Charisma |
9 | 11 | 12 |
Type | |
---|---|
Bludgeoning
|
Vulnerable |
Fire
|
Vulnerable |
Poison
|
Resistant |
Cold
|
Immune |
![D4 Physical.png](/w/images/thumb/3/31/D4_Physical.png/31px-D4_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
![D6 Cold.png](/w/images/thumb/6/67/D6_Cold.png/27px-D6_Cold.png)
![Damage Types](/w/images/thumb/0/05/Cold_Damage_Icon.png/25px-Cold_Damage_Icon.png)
Abilities: Chromatic Orb: Cold,
Ice Breath and Death Burst: Cold
Mud Mephits
Conjure two mud mephits from the Elemental Chaos. They can Breathe Mud and Explode when they die.
The Conjured Mud Mephits have an Armour Class of 11, and 18 Hit Points
each.
Strength | Dexterity | Constitution |
---|---|---|
8 | 12 | 12 |
Intelligence | Wisdom | Charisma |
9 | 11 | 7 |
Type | |
---|---|
Poison
|
Immune |
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
Abilities: File:Burrow Earth Myrmidon Icon 64px.png Mud Breath, File:Burrow Earth Myrmidon Icon 64px.png Mud Fling and Death Burst: Force