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Trip Attack (Melee): Difference between revisions
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'''Trip Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them go Prone. | '''Trip Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them go Prone. | ||
[[File:Trip Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | |||
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical and possibly [[Condition#Frightened|Frighten]] the target."''</div> | |||
---- | |||
<div style="text-align:center;">[[File:Actions Icons.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div> | |||
---- | |||
| Damage = Weapon Damage + <span style="color:#999999">1d8</span> | |||
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]] | |||
| Range = Weapon Range (Melee) | |||
| Saving Throw = [[Strength]] | |||
| Condition = [[Condition#Prone|Prone]] | |||
| Duration = 1 turn | |||
}}]] | |||
== Description == | == Description == | ||
Line 7: | Line 20: | ||
== Properties == | == Properties == | ||
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}} | |||
* Damage: <code>Weapon Damage + 1d8</code> | * Damage: Weapon Damage + 1d8 Physical | ||
* [[File:Range | ** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code> | ||
* [[File:Saving | * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}} | ||
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}} | |||
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee | |||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0. | | <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong> | ||
|- | |- | ||
| | | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | ||
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | * Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | ||
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. | * Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
|} | |} |
Revision as of 10:37, 23 May 2022
Trip Attack (Melee) is a Battle Masters Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them go Prone.
Description
Spend a superiority die to deal Weapon Damage + 1d8
damage and possibly knock the target Prone.
Prerequisite: The target must be Large or smaller.
Properties
File:Actions Icons.png Action + Superiority Die
- Damage: Weapon Damage + 1d8 Physical
Weapon Damage + 1d8 Physical
- Range:
Weapon Range
- Saving Throw:
File:Saving Throws Icon.png Strength
- Melee
File:Prone Condition Icon 3.png Prone |
Duration: 1 turn
|