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Preserve Life: Difference between revisions
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(Changed it. It is not the Cleric level, but the Cleric's. A ranger 5 / life cleric 2, will still restore 21 hp with it.) |
m (Forgot one cleric level.) |
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Line 11: | Line 11: | ||
{{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}} | {{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}} | ||
* Restore {{InfoBlob|{{DamageText|(3 x Cleric Level) + 2|Healing}}}} to all allied creatures in range | * Restore {{InfoBlob|{{DamageText|(3 x Cleric's Level) + 2|Healing}}}} to all allied creatures in range | ||
* {{Range|m=9|ft=30}} | * {{Range|m=9|ft=30}} | ||
* {{AOE|m=9|ft=30|sphere}} | * {{AOE|m=9|ft=30|sphere}} |
Revision as of 13:27, 24 August 2023
Preserve Life is an Action available to Life Domain Clerics. This ability allows these Clerics to heal their allies.
Description
Evoke a healing energy that restores (3 x Cleric's Level) + 2
Hit Points to allied creatures.
Has no effect on undead and constructs.
Properties
Action + Channel Divinity Charge
- Restore (3 x Cleric's Level) + 2hit points to all allied creatures in range
- Range: 9 m / 30 ft
- AoE: 9 m / 30 ft (Radius)