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Preserve Life: Difference between revisions

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(Changed it. It is not the Cleric level, but the Cleric's. A ranger 5 / life cleric 2, will still restore 21 hp with it.)
m (Forgot one cleric level.)
Line 11: Line 11:
{{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}}
{{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}}


* Restore {{InfoBlob|{{DamageText|(3 x Cleric Level) + 2|Healing}}}} to all allied creatures in range
* Restore {{InfoBlob|{{DamageText|(3 x Cleric's Level) + 2|Healing}}}} to all allied creatures in range
* {{Range|m=9|ft=30}}
* {{Range|m=9|ft=30}}
* {{AOE|m=9|ft=30|sphere}}
* {{AOE|m=9|ft=30|sphere}}

Revision as of 13:27, 24 August 2023

Preserve Life Icon.png

Preserve Life is an Action available to Life Domain Clerics. This ability allows these Clerics to heal their allies.

Description

Evoke a healing energy that restores (3 x Cleric's Level) + 2 Hit Points to allied creatures.

Has no effect on undead and constructs.

Properties

Action + Channel Divinity Charges Icons.png Channel Divinity Charge

  • Restore (3 x Cleric's Level) + 2hit points to all allied creatures in range
  •  Range: 9 m / 30 ft
  • AoE: 9 m / 30 ft (Radius)