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Charm Person: Difference between revisions

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| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue.
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue.
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{{SmallIcon|Prerequisite Icon.png}} Condition ends early if you or an ally hurts the target.<br>{{SmallIcon|Prerequisite Icon.png}} In higher difficulty modes, the target might accuse you of enchanting them.
{{SmallIcon|Prerequisite Icon.png}} Condition ends early if you or an ally hurts the target.<br>{{SmallIcon|Prerequisite Icon.png}} In higher difficulty modes, the target might accuse you of enchanting them.
| action type = action
| action type = action
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| concentration = Yes
| concentration = Yes
| range = ranged
| range = ranged
| range ft = 60
| range ft = 60
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Charmed
| condition = Charmed
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =
| notes = *Granted by {{uncommon|Shar's Temptation}}
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Charm person|long}}
* {{FRWiki|Charm person|long}}

Revision as of 17:59, 24 August 2023

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Charm Person Spell Icon.png

Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.

Description

Charm a humanoid to prevent it from attacking you. You gain Advantage Icon.png Advantage on Charisma Checks in dialogue.

Enemies have Advantage Icon.png Advantage on Saving throws against being Charmed.

Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affect an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

External Links