Ad placeholder
Flaming Sphere: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Flaming Sphere | | name = Flaming Sphere |
Revision as of 08:31, 24 August 2023
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.
Summon:
- Its resources are a Bonus Action and 9 m / 30 ft of Movement Speed.
It receives the following Class Action:
- Ram: Slam into an enemy creature or object. On a successful Save, the target still takes half damage.
- Damage: 2d6 (2~12) Fire(Dexterity Save to halve)
- Bonus action
- Melee: 1.5 m / 5 ft
- Damage:
It also receives the following toggleable passive feature:
- Ablaze: When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Fire to nearby creatures and objects.
Properties
- Damage
- 2d6 (2~12) Fire (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Concentration