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Lightning Charges: Difference between revisions

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**{{SmallIcon|The Speedy Lightfeet Icon.png}} [[The Speedy Lightfeet]]: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
**{{SmallIcon|The Speedy Lightfeet Icon.png}} [[The Speedy Lightfeet]]: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
**{{SmallIcon|The Watersparkers Icon.png}} [[The Watersparkers]]: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
**{{SmallIcon|The Watersparkers Icon.png}} [[The Watersparkers]]: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
**{{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]].


==Items that Interact with Lightning Charges==
==Items that Interact with Lightning Charges==

Revision as of 05:03, 24 August 2023

Lightning Charges are a special Condition granted by certain Sparkstruck Equipment and the Markoheshkir Quarterstaff.

Effect

Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Damage TypesLightning damage.

If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Damage TypesLightning damage.

You lose 1 charge per turn.

Items that Grant Lightning Charges

Items that Interact with Lightning Charges