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Strange Ox: Difference between revisions
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Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be. | Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be. | ||
|chapter-two = | |||
Walking towards the Strange Ox will prompt an [[Insight]] check whether you've seen it before, passing this check is not necessary to talk to the Strange Ox. With [[Speak with Animals]] you continue the conversation you started in the [[Druid Grove]]. Regardless of what option you choose, you will need to pass either a [[Persuasion]], [[Perception]] or [[Nature]] check to continue. | |||
Succeeding results in the Ox telephatically showing you images of disfigured corpses with the sound of screaming in the background. Failing the check causes the conversation to end, but you are still able to continue speaking with the Ox, essentially skipping the check. | |||
Pushing it further results in the Ox threatening you. You can choose to either end it here, or continue questioning him. Questioning him further will result in the Ox turning hostile, deforming into a cyan version of an [[Ochre Jelly]] and entering combat with your party. Before doing so he tells the player he was only looking for a simple life of hay and a clean stable to live in. | |||
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Revision as of 15:17, 23 August 2023
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