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Spike Growth: Difference between revisions
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| level = 2 | | level = 2 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | |||
| classes = Druid, Ranger, Nature Domain | | classes = Druid, Ranger, Nature Domain | ||
| class learns at level 3 = Druid, Nature Domain | | class learns at level 3 = Druid, Nature Domain | ||
| class learns at level 5 = Ranger | | class learns at level 5 = Ranger | ||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage. | | summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage. | ||
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves. | | description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves. | ||
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The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]]. | The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]]. | ||
| action type = action | | action type = action | ||
| attack roll = | |||
| damage = 2d4 | | damage = 2d4 | ||
| damage modifier = | |||
| damage type = Piercing | | damage type = Piercing | ||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = Spikes | | area = Spikes | ||
| area category = surface | | area category = surface | ||
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| area range ft = 20 | | area range ft = 20 | ||
| area duration = 100 | | area duration = 100 | ||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = Difficult Terrain | | area condition = Difficult Terrain | ||
| higher levels = | | area condition 2 = | ||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | |||
| variants = | |||
| notes = * {{Class|Circle of the Land}}s who choose the Arctic or Mountain Land at level 3 learn this spell automatically. | | notes = * {{Class|Circle of the Land}}s who choose the Arctic or Mountain Land at level 3 learn this spell automatically. | ||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Spike growth|long}} | * {{FRWiki|Spike growth|long}} |
Revision as of 03:54, 26 August 2023
Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
Description
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Piercing damage for every 1.5 m / 5 ft it moves.
The spikes are Difficult Terrain, halving a creature's Movement Speed.
Properties
- Damage
- 2d4 (2~8) Piercing
- Details
- Range: 18 m / 60 ft
- Creates Area: Spikes
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Area: Spikes
Spikes
Duration: 100 turns
AoE: 6 m / 20 ft (Radius)
- Type: Surface
Condition: Spike Growth
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Notes
- s who choose the Arctic or Mountain Land at level 3 learn this spell automatically.