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Spiritual Weapon: Difference between revisions
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(annotated what each weapon type does without having to go to each) |
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| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Cleric, War Domain | | classes = Cleric, War Domain | ||
| class learns at level 3 = Cleric, War Domain | | class learns at level 3 = Cleric, War Domain | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action. | | summary = Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action. | ||
| description = Summon a [[Spiritual Weapon (creature)|floating, spectral weapon]] of your choice that attacks your enemies alongside you. The weapon is [[Ethereal]], [[Damage Types#Immunity|Immune]] to {{DamageType|Psychic}} and {{DamageType|Poison}} damage, and [[Damage Types#Resistance|Resistant]] to all other Damage Types. | | description = Summon a [[Spiritual Weapon (creature)|floating, spectral weapon]] of your choice that attacks your enemies alongside you. The weapon is [[Ethereal]], [[Damage Types#Immunity|Immune]] to {{DamageType|Psychic}} and {{DamageType|Poison}} damage, and [[Damage Types#Resistance|Resistant]] to all other Damage Types. | ||
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{{Duration|10}}. Only one Spiritual Weapon may be summoned at any time. | {{Duration|10}}. Only one Spiritual Weapon may be summoned at any time. | ||
| action type = bonus | | action type = bonus | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: For every 2 [[Spells#Spell_Slot_Levels|Spell Slot Levels]] higher than the original, the weapon gains {{DamageText|8|Healing}} and deals an additional {{DamageText|1d8|Force}} damage. | | higher levels = [[Spells#Upcasting|Upcast]]: For every 2 [[Spells#Spell_Slot_Levels|Spell Slot Levels]] higher than the original, the weapon gains {{DamageText|8|Healing}} and deals an additional {{DamageText|1d8|Force}} damage. | ||
| variants = Spiritual Weapon: Greataxe, Spiritual Weapon: Greatsword, Spiritual Weapon: Halberd, Spiritual Weapon: Maul, Spiritual Weapon: Spear, Spiritual Weapon: Trident | | variants = Spiritual Weapon: Greataxe (Lacerate), Spiritual Weapon: Greatsword (Lacerate), Spiritual Weapon: Halberd (Lacerate), Spiritual Weapon: Maul (Concussive Smash), Spiritual Weapon: Spear (Piercing Strike), Spiritual Weapon: Trident (Piercing Strike) | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Spiritual weapon|long}} | * {{FRWiki|Spiritual weapon|long}} |
Revision as of 07:06, 24 August 2023
Spiritual Weapon is a level 2 evocation spell. Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action.
Description
Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8hit points and deals an additional 1d8Force damage.Variants
How to learn
Classes:
- Class Level 3: Cleric, and War Domain